I’m having a lot of problems with Sunny, and here’s why (take note I’m on PS4). Whenever I play her, she has a variety of problems that make her the weirdest support to choose. Her chase game is strong, especially with Val. Easy to find the monster, easy to tranq, easy to stay on top of it. But then when you put her in the dome, it’s a different story.
Her shield drone is the dumbest thing in her kit. It takes forever to put up, easy to destroy. It’s a game of leap-hop from cliff to cliff replacing those damn drones. They insta-pop out, but take forever to charge up and are destroyed so easily. For the purpose of what the shield drone is supposed to do, it makes no sense what so ever to have it as an instant deployable then have it destroyed so easily! It hardly serves it’s original purpose and is more of a very small distraction. Waste all that time hopping to another cliff to pop it back out then go all the way to the other cliff and wait 8 seconds for it to charge up just for it to get flamed, web-snared, vortexed, you name it.
Now to talk about her “jetpack booster”. This thing is weird. It gives extra jetpack, but at the slowest of slowest speeds possible. I said before it wasn’t noticeable, but when you’re versing a typical silver 2/3 Braken (broken Kraken), it’s very noticeable. I hate her kit right now. Her jetpack booster is good utility wise, but not effective like I believe it should be. It takes forever to charge, but offers little escapes from bad situations. And sorry, but that’s what she was made for; getting out of bad situations. Should it be a “get out of jail free card”? No. But it should help out to the point where it can save lives. Considering how useless her shield drone is, her jetpack booster is the only real support she gives.
I want to give my opinion on how I think her kit should work. These ideas did not come from me so the ideas I suggest, the props go to the original people who thought of these ideas. So for her mini-nuke launcher, it’s fine as it is now, but the only thing I suggest is to raise the damage from 165 to 170. For the shield drone, I suggest we put a deploy time on it. Make it take some time to put up, but make it much harder to destroy than it is now. An instant flame-breath shouldn’t be enough to destroy the drone, but like I said, make it much harder to put the shield drone up. Maybe even a cool down along with a deploy time may help, but as the shield drone is now, it’s a waste of space in her kit. For her jetpack booster, I have two ideas. First is to increase the capacity back to 100 and thrust back to 50%, in return for a 30 second recharge time. It is 20 seconds right now, so a 50% increase on the recharge time would be much better. My next idea is to make the jetpack booster boost your normal jetpack. The jetpack booster would NOT give extra fuel, but rather double the speed and distance of your normal jetpack (100% bonus thrust). The way I think this could work is once we put the jetpack booster on our teammates, we can see how much jetpack they have in terms of percentage. So when the booster is not on a teammate the percentage would show as a dash or “-”. Then when you put the booster on a teammate, depending on how much jetpack they have, it would show a percentage. So if say you boost Maggie, and she already used 70% of her jetpack, the jetpack booster would show 30% (meaning that’s how much they have left in their jetpack capacity). These are just my ideas on how to actually fix sunny because as of right now she is just broken.