- Decrease supernova damage slightly, and increase the duration slightly.
- Fix abduction. I can’t be the only one who notices that sometimes you shoot clearly above, to the side or just in the general vicinity of a hunter, and then the hunter teleports into your arms and gets pulled back. Then at other times, you land DIRECTLY onto a hunter with abduct, slash at them, deal damage, and then fly back without taking them with you.
Abduction is not working consistently. And in my opinion, the only reason to put 3 points into abduct is to increase it’s damage - because landing a long range adbuct is like 1/20 chance. At least put a zoom on it so you can see what you’re aiming at. I’m playing on a 23 inch monitor and at abducts max range, the hunters are like 5 pixels tall. How am I supposed to land a hit on that? Also, the travel time! The time it takes for me to warp all the way out there and then grab them… they’ve already moved away from the place I was aiming at! Hunters don’t stand still like in the wraith reveal trailer man. In the reveal trailer, you see a couple hunters standing there looking at the ground, and then one of them get’s abducted. Hunter don’t stand around dude, they’re constantly moving.
Please fix abduction, if it worked consistently, I think that alone would put wraith into a good place and make her work more as they way she was intended. To take out one hunter at a time, and to pull off some creepy ninja-esque moves.