Parnell has been my guy lately, and I’d like to hear from you fine folks on how you play him, any tips you may have, what weapons do you use in what scenarios, and when you think it’s best to go SS.
I’ll start by saying that I need to improve with the rocket launcher. I haven’t gotten to a point where it’s clicked yet on how to lead the monster, either when it’s far away or fleeing. If we’re into the monsters health, I like to fling a round or so of farewell rockets as the monster scurries away, but my accuracy definitely needs work. Up close, the shotgun is the preferred weapon, so I only really use it when I’m reloading the shotgun. I’m on 2 star mastery with Parnell now, and finished the SS and shotgun levels while being only around 25-30% with the rocket launcher.
I ran into a very quick moving Kraken last night who, when domed, would just continuously juke in the air, hide behind large structures, and basically was making it very hard for me to deal damage. He was too far away when airborne to do great damage with the shotgun, and when I would fire rockets, he was dancing around most of them. It was definitely my worst round with Parnell.
My typical strategy once we land a dome is to pepper the monster with rockets from afar, and once the monster starts to target one of my teammates I get up close with the shotgun and go SS trying to get headshots. Usually the monster will shift attention to me, and I’ll roll between shotgun and rocket launcher on reloads. Once my health gets lower I’ll throw up the shield. If I’m healed while I’m shielded I’ll keep at it, if not I’ll try and flee when I know the shields coming down, depending on situation (monster health, team/medic status).
I played with a good Cabot last night, and we communicated when to go SS with the damage amplifier; that worked very well. I’ve only been playing PUGs on PC so not coordinating teams with other players.