Run around and get level 3. Even if the Hunters manage to catch up or cut me off, constantly ‘sniffing’ allows me to know when I’m running into a trap. Once level 3, find the Hunters (easy) and destroy them due to mass armor and HP.
I’d much rather see 4 Hunters vs 2 Monsters that are slightly less powerful so that the Monster doesn’t have to play by themselves and so the game has a little more depth than “Achieve level 3. Win.”
Won’t be buying the game at this point. Not to mention I have to unlock a ton of arbitrary achievements in order to use other Monsters?
Turtle Rock: Replayability doesn’t mean “Takes x hours to start playing the game” - that’s the WoW approach. Some unlocks are fine, but you’re fundamentally creating imbalance. What about later on when heavily experienced players are fighting lower level players who don’t have the same perks? Imbalanced fight right from the start, just based on the stats of the players. Bad formula. Rework the formula that makes this game fundamentally fun to play and I’ll buy it. 2 v 4 is smarter, 4v4 is smartest - you had it right with L4D. 4v1 is looking like a real snoozefest.