I think this would be really cool, it’d be quite abstract compared to the other monsters and deviates from fire based abilities like Goliath and Behemoth.
Not sure on abilities and stats but to combat the new hunters, maybe it could restore its health really slowly? Along with that have a really small pool of health to balance that and not much armour since it is plant based.
So it could have abilities like Camouflage and Absorption as well as a long range move that makes vines sprout up around a target and damage or ensnare them. Not sure what a final move could be it’d need a highly damaging one or it’d be worthless in a fight.
Maybe it could fire explosive pods in to the air that fall down on an area doing decent damage, would be great for keeping Hunters away from a recently downed team mate.
Or it could have some kind of poisoning attack, perhaps instead of the vines poisonous flowers sprout and spray spores everywhere.
So I guess it could kinda play like Wraith by being fast and nimble, we don’t need another slow monster anyway.
Too add to the lore too perhaps it could have either spawned the carnivorous plants or be evolved from one.
Thorn is all about Damage over time and Area of Effect abilities. Thorn has moderate health and armor that’s slightly larger than Goliaths, giving it a stronger chance in drawn out fights, but has to be persistent in choosing the right targets in order to maximize its damage over time while using its other abilities to punish hunters for sticking together or for being close to the monster. otherwise, spreading too damage over too many targets may prove futile.
_Thorns light attacks and pounce is him pounding at the target and gouging them with his horns.
_Melee sequence: light, light, heavy
_Thorn’s heavy attacks send a cone of thorns through the ground in the direction your facing dealing damage to any hunters or wildlife in the way and knocking them back. (Note: Thorn’s heavy attack climbs walls, and has a maximum range of 4m and deals damage to each target in that area.)
_Thorn’s traversal causes him to rampage forward quickly over a long distance, bulldozing plants and knocking away any hunters and wildlife in his way.
Spore Trap - Thorn places a pod-like plant that pops to release a cloud of spores around it when hunters or wildlife get close. It deals low damage over time but severely and temporarily weakens any hunters or wildlife that were caught within the cloud of spores.
_22 Damage per second for 10 seconds
_cloud radius 1m
_Hunters get 10 seconds of -10% fire rate
_Hunters get 10 seconds of -10% movement speed
_7 second cooldown
Someone came up with a similar idea, but the issue is that It probably wouldn’t really fit in with the current monsters. Although it would be unique, each monster is designed to share similar characteristics.
But honestly it depends on HOW ANIMALISTIC it would look.
I think he’s a bit too similar to Goliath in that pic though, something more tree-like would be more fitting but that’s basically the image I have in mind.
I think it would fit in fine if especially like I said it evolved from the carnivorous plants or created them, that would cement it as part of the process that kills a planet.
It’d be cool to have to work around extra fire damage too and create dilemma between using Hunters with fire based weapons for extra damage or more versatile Hunters.
I think it would be cool if instead of the standard sneak attack the planet monster captured it’s target and kept them in some kinda venus fly trap type thing for a while. So it would simply absorb them over time which could take longer than feeding to make staging up difficult.
And instead of generally shooting, Hunters have to shoot the trap thing their team mate is located in to free them.
Its be pretty cool. I tried to design Thorn within the games programmable limit and used actual numbers, ranges, distance etc, to create a realistic template for it to “inspire them”. I designed it the best I could to their specifications (granted I’m missing an ability) for that one time they see it and enjoy the idea.