So first off, let me introduce myself.
I’m Crimson, I’ve been playing Evolve since the Stage 1 release and a bit of the beta before that. I’m familiar with Legacy and the new Stage 2 update and have been comparing the changes between the two from the mindset of a game developer.
I studied game art and design in college but I will not say that it makes me superior in any way, just that I have a different way of looking at things. Apologies if I may come across as seeming superior.
With the Stage 2 update, there have been a lot of things that I’ve found frustrating or underwhelming as I’ve been playing but nothing has compared to the Planet Scanner ability for the Trapper.
- Every 30 seconds, the Trapper can scan the area and notify all Hunters of the “general” location of the monster
Personally I feel that this ability in itself ruins a good part of what made Evolve fun in Stage 1. Not only does it remove the stealth tactic for monsters, but because of the traversal ability buff for monsters, it also fails to solve the flee to 3 strategy for monsters (which I have been on the receiving end of a couple of times, and yes I was trying to cut off the monster).
The other issue I have with the ability is that it makes most of the unique tracking skills of each Trapper almost useless for most of the characters and makes them nothing more than crowd control bots with some damage. Jack and Griffin have no reason to bother placing a survey satellite/sound spike and Abe and Crow can use their abilities to help make the scan better but are not required to bother with them as the Planet Scanner does their job for them. Maggie is the only exception as both versions of Daisy provide a good buff for the hunters when tracking/fighting the monster (Vanilla gives a movement speed buff and Wasteland deals damage).
I feel that while the Planet Scanner was a step in the right direction, it’s simply too good right now.
One idea I would like to see from the Planet Scanner would be to split it into two parts.
Part 1: Make the class ability of Trappers a massive team movement speed boost with a moderate cooldown.
Part 2: When a “friendly” creature (Trapjaws, Spotters, etc) find the monster, have it ping the map for the hunters.
Part 1 acts like a gap closer to help the hunters catch the monster before it flees to keep the pace of the game shorter than the 20-30 minute hide and seek game it was in Stage 1 and the moderate cooldown means it has to be used strategically (Do I use it to try and rush the monster down or wait and use it when I know where it is/going or save it to escape when everyone else dies?).
Part 2 makes it easier to find the monster but also allows monster to play more stealthy. It also means that the unique tracking skills are important again and don’t just augment a 30 second monster ping. With “friendly” creatures able to spot the monster it also means the monster can’t always be stealthy. Stealth may fool the birds, but it doesn’t fool Trapjaws and Spotters.
Anyhow, that’s just my idea on the current balance of Planet Scanner and my thoughts on a possible fix.
TL;DR - Go read the post… Planet Scanner too strong, Possible change listed above.
P.S. I miss the old tutorial videos for each character also a little tutorial video on the mobile arena (how many remember that’s the name of the dome?) could be useful. It really sucks when a skilled player recognizes a monster’s trap, calls it out (in voice or text chat) and a newer player falls for it by dropping the arena simply because they don’t know.