As a monster, when that dome falls I can’t help but feel trapped… that somehow all the terrain around me is moving in and there’s nowhere to escape to.
Meanwhile, as a hunter… I always think the dome is super huge… like the behemoth is having a roller derby inside it and I can’t keep up with all the jetpacking…
Somewhere in the midst of this is the truth. The perspective of the game offers in how it zooms out on the monster, and the scope of the first person shooter mode really offers a distinctly different play experience than that of the more tactically aware and terrain viewing monster.
Anyone else have thoughts? Or does the game literally give hunters smaller domes ONLY when they play against me.