The game is just like it was stated to be. I play a lot of both sides and enjoy my time immensely, even while being frustrated by Wraith there are things about this game that are just truly fun.
I love all the character in each hunter and monster, I love how the maps feel alien and yet familiar and truly “alive” with all the wildlife. Small touches like them going over to streams to drink.
I love all the team comps and playstyle changes that come from different comps, or how a different build can affect my early game as a monster. I enjoy that each monster player forces me to change my thought process and thinking of how to best hunt them because each monster is unique.
I like how some hunter teams might be easy to slip past but are gladiators in fights, never wavering while others are great trackers but fall to fear in the face of a stage 3 Goliath. And then there are those who bring it all together and I find myself picked apart by the gnats swarming around me, not big enough to be a threat on their own but slowly and surely bring me crumbling to the ground.
And I’ve barely scratched the surface.
There are still tactics and techniques to learn and master.
Bravo TRS. And special thanks to @MacMan for being so active with us about gameplay and overall design. As someone very interested in design, it was always great to hear straight from the devs why things were done a certain why.