While playing, the game will either be running at a smooth framerate (45+) or a dead stop (sub 10 FPS or completely frozen). It seems to strike most times when I’m entering an area I haven’t yet seen in the current round. Once the area “loads” then performance is fine, but if the monster is in an area I haven’t seen every face of, the game becomes unplayable.
It’s particularly odd because the game seems to more or less pause around me - that is, my character doesn’t keep moving at the same rate even though my display can’t animate it. When the freezing lets up, I’m in the same place I was at the beginning of the lock, even if I was in free-fall at the time. I imagine this must look a little weird to the other hunters since a computer with low FPS would still have the character moving normally (hypothetically, I suppose).
Things I’ve tried: updating video and sound drivers, rebooting, reinstalling the game, lowering settings - no change in behavior. Happened in beta and now in the full release.
i5-4670K, 8 GB ram, GTX670, Gigabyte GA-Z87X-UD4H mobo.