I’m contacting you in hopes of getting some answers to the newly introduced perk system in Evolve Stage 2. I’m trying to compile a guide that answers some of the questions that have been floating around the community. If you could spare some of your time to at least answer a few of the questions that would be appreciated.
Do perks stack in additive or multiplicative? If I pick Heavy Armor (+4%) and Scale Armor (+8%) for monster will I have +12% damage reduction or something else?
Do the following perks stack?
a) Crippling Attack and Paralyzing Attack (Melee attacks slow targets X% for 2 seconds.)
b) Mutated Claw and Evolved Claw (Melee attacks deal X damage per second for 3 seconds.)
c) Infravision and Ultravision (View outlines of creatures and traps within X meters.)
d) Poisonous Rounds and Acidic Rounds (Direct Damage applies X Damage per second for 3 seconds.)
How much health do hunters have? Does it vary between characters? This would be useful to know for the purposes of Regeneration perks.
What does Capacity mean on the Energy perk?
Does Poisonous Rounds work with non-direct weapons? (Markovs Mines, Buckets Turrets, Wasteland Maggies Combat Trapjaw…)
Does Reloader perk help at charging support and medic equipment, such as Hanks Shield Projector or Vals MedGun?
That’s all for now,