Tinkerbelle is becoming a serious problem! It requires little skill, can counter most monsters, prevents hunters from “gitting gud”, and worse some hunters even spit salt after a cheesed game!
Imagine a game with a Tinkerbelle Cabot and Lazarus. That things already a solid pick against any monster! Cabot keeps on the highground and if the monster tries to kill him he just jetpacks to the next far highground or leap vertically while maintaining the dmg amp. If you try to go for Laz good luck because he is still easy to miss even if you could make it out he still has jetpack, 25% ms and the trapper, one blink and you’ll lose sight of him. Try to go for the trapper but the fact that they have a Laz would mean that you have to camp it’s body or else! Imagine doing that with squishies. Imagine a Sunny with an assault or trapper using Tinkerbelle, howd you reckon the monster to get away? Imagine a one man clutch as Rogue Val and all you have to do is leap vertically to survive that 20 secs before the team arrives? Imagine hunters saying “GG” after the game even though they cheesed it? Imagine hunters spilling salt feeling like they’re pro even though they’re not?
It’s a solid counter to some monsters! They could easily dodge Goliath’s abilities save for Fire Breath. If you decided to wait it out you’ll end up taking more HP dmg for a single strike. Against Kraken it might not seem that it would do much but it is still a great way to mitigate dmg because you are out of 3 of his ability’s range (Lightning Strike, Banshee Mines, Aftershock). Against Kelder? What would Kelder do all of his attacks are ground based unless you want to try your luck positioning his 1,2, and 4. Wraith can still manage it because of Abduct and Warpblast but let’s be honest, Wraith is underpowered af right now. Gorgon? Yes there’s Web Snare but that’s the only thing you have to worry about! Acid Spit and Spider Trap wont harm you in the air.
I would suggest that the following perks be removed!
Jetpack Flight Efficiency: Pubs are really abusing this and it is getting out of hand. Some even refuse to git gud saying that there’s no way to dodge the monster without this. (I am talking about Efficiency only perks, this exludes the Rocket King perk line)
Fly Swatter: With the absence of Jetpack Efficiency this mod should also be removed
Jetpack Thrust : These perks prove to be extremely problematic especially if coupled up with Recharge. This perk makes it a requirement for Kelder and Cthulhu to always bring Grounder or else none of their abilities will hit. By removing this perk Grounder must also be removed!
Grounder: With the absence of Jetpack Thrust this perk should also be removed.
The removal of these perks would make players learn how to manage their jetpack properly. With the absence of Thrust and Efficiency they will have to take Recharge which is more balanced and actually requires skill. Wouldn’t it be better if you dodged that Rock/Lightning/Warp because you know how to juke like a pro rather than beaming to the forest moon of Endor?
This will actually make some of the monsters more viable in pubs again. Plus the hunters will have to really use their skills to avoid the monsters. Learn when to dodge a Rock, managing well against Kelder’s bursts. Wouldn’t it be more fun? No bs for the monsters and more “dat pro juke feeling” for hunters. No more toxic hunters,
[I honestly think tweaking the numbers wont do anything! Removal of these perks wouldn’t affect good players, some of these perks shouldn’t event exist! Simply remove them!]