Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied.
In the current PC patch if you tongue grab a hunter that is jetpacking, they won’t be pulled to you, but instead at an angle, probably the sum of the pull vector and the hunters movement vector. It’s not fair nor should it be intended that this change was applied to tongue grab (was it also applied to abduct?)
H -> hunter jetpacking right
| - tongue
X - behemoth
…H - hunter position after pull if hunter didn’t hit an obstacle or wall.
X - behemoth
Mid-air tongue grabs on fast moving airborne hunters should be a skill shot and reward you, and instead they do nothing now because of this knockback change. Behemoth doesn’t have the mobility to move to their deviated location either and follow up. More often than not, the hunter’s momentum will send them into a wall / terrain that will stop the tongue grab short.
There’s no need to keep nerfing Behemoth indirectly to balance the other monsters. If this change was actually intended, Behemoth needs to be made significantly faster or buffed in other ways because as it is now, tongue grab is useless vs any moving hunter.
edit: non-balance related reasons this change should not be intended…
- A tongue is not a flexible rope.
- The tongue is rigid / pauses when it grabs the hunter.
- There is no knock back or tumbling. The hunter is clearly upright the entire time, with arms flailing.