PC Patch 1.3


#1

We wanted to get these balance changes to you guys as soon as we possibly could! The 1.3 patch is hitting on PC later today – and coming to Xbox One and PlayStation 4 next week (alongside DLC), but here’s the list of key balance tweaks incoming:

  • All Monsters - Minor maintenance and improvements

    • All monsters can see recent damage on their health bar to help make burst damage visible.
  • Kraken - Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

    • Vortex
      • Cooldown increased by one second.
      • Reduced knockback magnitude.
    • Tranq Darts, Stasis Grenades and Harpoons pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
    • Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.
    • Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
  • Wraith - Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

    • Warp speed reduced 25%
    • Supernova duration decreased by 50%
    • Decoy
      • Wraith becomes visible for half a second when shot while cloaked.
      • Increased cooldown time by 2 seconds.
    • Warp Blast
      • Speed reduced by 40%
      • Range no longer levels up.
      • Radius levels up now.
      • Max travel distance set to 30 meters for all levels.
      • Damage increased by 10%.
  • Markov

    • Arc Mine
      • Damage reduced by 20%
      • Fixed a bug where damage extended past the trigger radius.
      • Health reduced by 75%
      • Arm time increased by one second.
  • Hyde - Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.

    • Toxic Grenade
      • DPS increased by 50%
      • Added proximity detonation (works vs airborne Kraken now)
      • Reduced fire rate
      • Reduced lifetime by 15%
    • Minigun
      • Accuracy increased by 25%
      • Damage increased by 20%
  • Parnell

    • Multifire Rocket launcher has better accuracy while jumping and jetpacking
  • Maggie

    • Harpoon Traps - Arm time increased by one second.
  • Griffin

    • Sound Spike
      • Now detect stealthing monsters within a 15 meter radius
      • Radius increased from 50 to 60 meters.
  • Bucket

    • Guided Missile Launcher damage increased 11%
  • Cabot

    • Rail Cannon
      • Damage reduced by 30%
      • Reload time increased by 25%
  • Val - Increasing her overall effectiveness.

    • Medgun
      • Heals 20% faster
      • Consumes ammo 2.5x faster.
    • Tranq duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)
  • Caira

    • Acceleration Field - Cooldown increased by 15 seconds.


So about that new patch
Krakens vortex
Telemetry and Game Balance
Can we get a comprehensive list of all the bugs being fixed? (March 31st Patch)
I agree with only 3 deployables, except for Griffin
Realizing hunters are too OP
Xbox: game status
Community Resource: Full Hunter Weapon & Item Stats
Wraith needs a buff no more nerfs please
Patchnotes anywhere?
#4