Patch 6.1.1 (PC) & 6.0.1 (Console) Notes

Patch 6.0

PC STATUS: LIVE
XBOX STATUS: LIVE - Known Server Issue
PS4 STATUS: LIVE - Known Server Issue

New Content

  • Gorgon (Released)
  • Blitz Markov (Unreleased)
  • Rogue Val (Unreleased)

New Features

  • New Accessibility Options
  • Color Blind Toggle for different types
  • Controller remapping
  • All mastery and perks unlocked while playing Hunt 2.0
  • New Iconography for Pings, Waypoint, and Wildlife
  • Third person health bars now display moving arrows when players are being healed
  • Fullscreen damage indicator when taking medium or heavy damage
  • Audio notifications in the matchmaking lobby when a party is full or when a Monster is found
  • New background volume option so audio will continue to play if Evolve is alt-tabbed or minimized
  • Players can now select the Monster while in a party in Quick Play

Bug Fixes (Updated with additional fixes 11/4/2015)

  • Arena Mode
  • Monsters now properly start with 100% armor
  • Observer Mode
    • Fix for the flashlight being seen around a character that the observer client was watching
  • Maps
  • Adjusted Refueling Tower, Orbital Drill, Ice Crashsite and The Dam to fix exploitable areas
  • Achievements
  • Lennox now properly unlocks the Equal Opportunity Hunter achievement when present on the Hunter Team
  • Multiplayer
  • Fixed an issue where users would be stuck in a lobby indefinitely when a user hot joins into a party of 4 in Quickplay.
  • Fixed an issue in Evacuation where all players would be suddenly back in the lobby during a 5 player PVP match
  • Fixed shield UI to display consistently for all players
  • Fixed an issue where a player would be stuck on a loading screen when all other players left a match
  • Hunters
    • All
    • Fix for Hunters nullifying knockbacks and losing all velocity when getting hit into the ground from the air
  • Crow
    • Fixed an issue where Gobi could remove player ability buffs prematurely
  • Sunny
    • Fixed collision issues with Sunny’s Drone
    • Jetpack Booster- Hunters were able to dash when the yellow meter is below the dash threshold
  • Hank
    • Fix for Hank’s shield at full capacity will put a strike on a hunter’s health bar with one strike instead of showing the shield and will not show anything when shielding a target with 2 strikes
  • Laz
  • Lazarus glove resurrection would not get interrupted by Kraken air attacks when shielded, now does
  • Monsters
  • All
    • All monsters properly cycle heavy and light melee attacks while in the air (Wraith can no longer heavy attack after every traversal)
    • Melee system updated. Now prioritizes targets under the crosshair, instead of closest target.
    • Monster AI has been updated for the current meta. Monsters will now use Hit and Run tactics rather than waiting to Evolve
    • Fix for monsters will losing all momentum when they traverse through from above or below breakables.
    • Fix for camera being flipped 180 degrees once a Hunter is released from a stealth pounce
  • Goliath
    • Fix for Leap Smash being drastically shortened when used after a traversal while looking down
    • Fix for Goliath’s leap smash getting stuck in terrain causing it to not deal any damage
    • Fix for being unable to climb after impacting a wall with Leap Smash
    • fix for Goliath’s traversal is drastically shortened when jumping near shin high objects during gameplay.
  • Meteor Goliath
  • Fixed leaderboards
  • Added progression and mastery to the variant Monster
  • Wraith
    • Fixed a traversal bug where her warp would snap to a Hunter
    • Fix for Wraith being capable of abducting hunters and wildlife through thin objects and walls
    • Fixed for Abduction - Hunters were able to ressurect an incapacitated player being grabbed
    • Fix for Wraith’s decoy being outlined any time casted once the Wraith has been hit by tranq dart
    • Fix for adbduction dropping hunters inside of objects
  • Kraken
    • Fix for visual effects missing from Stage 2 Kraken when the damage amp is being used on him
  • Behemoth
    • Fix for Behemoth continuing to roll in the air at the same level as the cliff when rolling off a cliff
    • Fix for fissure not connecting with hunters if they are standing close to walls
    • Fixed Tongue Grab - Hunter’s were capable of regaining control in the middle of a grab during gameplay.
    • Rockwall should no longer push Behemoth out of the arena
    • Fix for tongue grab being affected by the surfaces partly blocking the player trajectory
    • Fix for Hunters being able to consistently get “headshots” on a Stage 3 Behemoth while he’s rolling.
  • PC Specific
  • Fixed text chat to properly transmit on the pre-round lobby screen
  • Player options now allow you to view a player Steam Profile…add some friends
  • Fixed issues with the g15 Logitech App noi longer working with Evolve.
  • PS4 Specific
  • Fixed the Newsfeed from not showing on initial login
  • Fix for light bar losing color in multiplayer
  • XB1 Specific
  • Fixed an issue where the Main Menu could not be reached after using the “Instant On Suspend” feature in some cases.
  • Fixed an issue where an invite could not be accepted in some cases.
  • Fixed a crash when suspending the game after quitting a Solo match.
  • Fixed an issue where the user would be stuck on an error prompt after suspending the game in some cases.
  • Fixed a rare crashed when the monster staged up to level 2 after progressing to another match as a result of a join in progress.

Nanopatch

  • Gorgon:
  • Gorgon will now keep her momentum when spamming the traversal button to quickly travel. There was an issue where if you used the traversal repeatedly in the air, she would lose all of her momentum in between traversal animations. This corrects that and allows her to keep her momentum in between traversal.

Micropatch

Hunters

  • All
  • Shielded FX are less intense
  • Deplyable counts reduced to 3 (was 5)
  • Markov
  • Arc Mines
    • Trigger Radius increased to 5 meters (was 4)
  • Parnell
  • Rocket Launcher
    • Explosion radius Min to 4 (was 3)
    • Explosion radius max to 7 (was 5)
    • Knock back removed from rocket blast in Multiplayer only.
  • Val
  • Weak Spot
    • Damage multiplier reduced to 1.9x (was 2)
  • Tranqs
    • Reduced to 6 (was 8)
  • Class Ability
    • Reduced Heal other to 332 (was 350)
  • Rogue Val
  • Tilted healing more towards the medgun and less on the passive. Now 70/20 (was 60/30)
  • Caira
  • Heal Burst
    • Cooldown reduced to 20 (was 22)
  • Napalm Grenade
    • Direct damage increased to 45 (was 35)
  • Slim
  • Heal burst
    • Heal Other increased to 231 (was 220)
    • Heal self increased to 201 (was 192)
    • Heal Incap increased to 317 (was 302
  • Spore cloud
    • FX updated for a cleaner read
    • Duration 7 (was 5)
  • Maggie
  • Harpoon Traps
    • Trigger distance increased to 20 meters (was 18)
    • Break distance increased to 25 meters (was 22.5)
  • Griffin
  • Harpoon
    • Tether range decreased to 41 (was 50)
  • Sound Spikes
    • Increased normal detection radius to 70 meters (was 60)
    • Increased stealth detection radius to 20 meters (was 15)
  • Abe
  • Stasis Grenades
    • Radius increased to 17 (was 15)
  • Crow
  • Stasis
    • Duration reduced to 8 seconds (from 10)
  • Jack
  • Survey Satellite
    • Cooldown increased to 60 seconds (was 44)
  • Hank
  • Laser Cutter
    • Damage reduced to 32 per shot (was 35)
  • Bucket
    • Sentry Guns
      • Toss distance reduced to 7 meters (was 10)
      • Minimum fire distance increased to 30 meters (was 25)
  • Cabot
  • Damage Amp
    • Acquire lock angle increased to 15 (was 10)
    • Maintain angle increased to 25 (was 20)
  • Sunny
  • Mininuke Grenade Launcher
    • Blast min radius reduced to 3 meters (was 4)
    • Blast max radius reduced to 7 meters (was 8)
    • Screen shake reduced

Monsters

  • All
    • Now get 25% of their armor when they stage up (was 0)
    • Cocoon damage multiplier increased to 35% (was 25%)
  • Meteor Goliath
  • Charge Attack
    • Lvl 2 radius increased to 3.4 (was 3.3)
    • Lvl 3 radius increased to 4.4 (was 4)
  • Flame Breath
    • Lvl 1 range decreased to 22 meters (was 25)
    • Lvl 1 attack angle reduced to 12 degrees (was 13)
    • Lvl 2 attack angle increased to 15 degrees (was 13.5)
    • Lvl 3 range increased to 35 meters (was 32)
    • Lvl 3 attack angle increased to 19 degrees (was 14)
  • Rock Throw
    • Lvl 1 throw speed decreased to 29 meters per second (was 33)
    • Lvl 3 throw speed increased to 46 meters per second (was 40)
    • Lvl 3 min and max shrapnel radius increased to 5.5 and 6.5 (was 5 and 6)
  • Behemoth
  • Tongue Grab
    • Tongue speed is properly affected by the ability level now.
  • Hitboxes
    • He has new hitboxes which add more armor to his body to help compensate for his super wide, super easy to hit, size.
  • Stage 1
    • Health reduced to 11000 (was 12000)
    • Armor reduced to 4000 (was 5000)
  • Stage 2
    • Health reduced to 18000 (was 19000)
    • Armor reduced to 5000 (was 6000)
  • Stage 3
    • Health reduced to 25000 (was 26000)
    • Armor reduced to 6000 (was 7000)
  • Kraken
  • Hitbox Update
    • Hitboxes have been updated so he takes more bullet damage on average.
  • Health
    • Stage 1 increased to 8000 (was 7000)
    • Stage 2 increased to 13000 (was 11500)
    • Stage 3 increased to 18000 (was 16000)
  • Out of Combat Traversal
    • Time to full stamina reduced to 18 (was 20)
  • Gorgon
  • Armor glow now shows up on character select screen
  • Acid Spit
    • Duration reduced to 2 seconds (was 2.5)
  • Web Snare
    • No longer affects normal movement speed.
    • Affects Jetpacking more 50% (was 40%)
  • Spider Trap
    • Movement speed when running away reduced to 9 meters per second (was 10)
  • Lvl 1 health reduced to 246 (was 273)
  • Lvl 2 health reduced to 308 (was 341)
  • Lvl 3 health reduced to 400 (was 436)

Game Modes

  • Defend
  • Increased dropship delay to 60 seconds (was 45)

Character Perks

  • Armor Regen (Monster)
    • lvl 1 regeneration rate increased to 75% (was 50)
    • lvl 2 regeneration rate increased to 125% (was 75)
    • lvl 3 regeneration rate increased to 175% (was 100)

Wildlife

  • Elite Perk Reaver (M)
    • Monster armor regeneration rate increased to 200% (was 125)

Hotfix for PC 11/04/2015

Gorgon

  • Fixed bug where Gorgon falls through the world
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