Patch 2.0.6 (PS4, XBox One) & 2.3.6 (PC)


#1

PC ONLY – Patch 2.3.6

  • Sunny can no longer stack shield drones
  • Behemoth should no longer be able to chain melee attacks by alternating between rolling and attacking
  • Kraken Banshee mines have been adjusted as follows:
  • Added an arming time of 1 second, they can still home in on a hunter but take at least 1 second before they can explode
  • Changed the invulnerable time to .3 seconds
  • Weapons can no longer damage mines when invulnerable

ALL PLATFORMS – Console 2.0.6 micro patch

New Maps

  • Broken Hill mine and Broken Hill Foundry are now available on PS4 and PC. (The micropatch unlocks them)

Hunters

  • Hyde
    • Toxic Grenade
      • Removed slow effect from Hunters (and the crowd goes wild!!!)
  • Parnell
    • Multifire Rocket Launcher
      • 200% more accurate for long range destruction!
  • Torvald
  • Shrapnel Grenades
    • Increased proximity detonation radius to help vs airborne targets
  • Val
    • Heal Burst
      • Increased self heal by 50%
  • Slim
  • Spore Cloud Launcher
    • Radius decreased 20% (this does not change the visual effect however)
  • Sunny
  • Mininuke
    • Increased proximity detonation radius to help vs airborne targets
  • Shield Drone
    • Hit points of the drone decreased by 40% (easier to destroy)
  • Jetpack Booster
    • Provides 50% less thrust boost on jetpack dodges

Monsters

  • Melee Stamina
    • Goliath, Kraken and Wraith melee stamina auto fill time now set to 3 seconds (was quicker before but varied per monster)
  • Armor Regeneration
    • Starts six seconds after damage taken (was 10). This helps make the armor regeneration perk more responsive.
  • Kraken
    • Lightning Strike
      • Moves at a constant speed (used to move faster on the far plane initially, then slow down)

Character Perks

  • Damage Bonus (M & H)
    • Reduced to 5%, 7.5% and 10% (was 7.5, 10, 15)
  • Armor Regeneration (M)
    • Increased to 50%, 75%, 100% (was 25, 38, 50)
  • Cooldown Reduction (M)
    • Decreased to 10%, 15%, and 20% (was 15, 23,30)
  • Movement Speed (M & H)
    • Increased to 15%, 20% and 25% (was 10, 15, 20)
  • Stamina Bonus (M)
    • Reduced to 20%, 30%, 40% (was 25, 35, 50)
  • Climb Speed (M)
    • Increased to 50% (was 30)
  • Reload Speed (H)
    • Decreased to 15%, 20%, 25% (was 15, 2, 30)
  • Jump Height (H)
    • Increased to 300% (was 200)

Elite Wildlife Buffs

  • Armadon Bull
    • Hunter and Monster damage reduction now 25% (was 35%)
  • Crowbill Sloth
    • Hunter and Monster damage bonus now 25% (was 35%)
  • Mammoth Bird
    • Monster Ability cooldown now 35% (was 50%)
  • Megamouth
    • Monster Pounce damage bonus now 50% (was 100%)
    • Hunter class special cooldown reduction now 35% (was 50%)
  • Nomad
    • Hunter jetpack recharge bonus now 150% (was 200%)
    • Monster traversal stamina bonus now 50% (was 100%)
  • Tyrant
    • Monster duration reduced to 2 minutes (was 5)
    • Hunter duration reduced to 3 minutes (was 5)
    • Hunter health regeneration rate reduced by 20%

Elite Wildlife

  • Armadon Bull
    • Health increased 33%
  • Blitzleopard
    • Health increased 25%
    • Speed increased 38%
  • Canyon Strider
    • Speed increased 38%
  • Cephaladon
    • Health increased 40%
  • Crowbill Sloth
    • Health increased 34%
  • Mammoth Bird
    • Health increased 70%
    • Speed increased 30%
  • Marsh Strider
    • Speed increased 38%
  • Megamouth
    • Health increased 34%
  • Nomad
    • Health increased 34%
  • Obsidian Grub
    • Health increased by 100%
  • Reaver
    • Health increased by 150%
    • Speed increased by 23%
  • Steamadon
    • Health increased by 150%
    • Speed increased by 15%
  • Tyrant
    • Health increased by 37%
  • Venomhound
    • Health increased by 190%
    • Speed increased by 15%

Award Adjustments

  • Tuned requirements for more consistent XP awarded between characters
    • Hyde increased requirements for RPS Beast
      • 420 to 520 damage
    • Hyde increased requirements for Noxious
      • 425 to 525 damage
    • Griffin decreased requirements for Close Quarters
      • 670 to 630 damage
    • Val decreased requirements for Quick Fix
      • 2500 to 2000 health
    • Torvald increased requirements for Obliterated
      • 1100 to 1800 damage
    • Torvald increased requirements for A Thousand Cuts
      • 4 to 5 hits
    • Crow increased requirements for Stop Motion
      • from 10 seconds to slow for 12 seconds
    • Sunny increased requirements for Power Aid
      • from 6 seconds to boost for 24 seconds

Mastery Adjustments

  • Reduced the requirements for the following masteries

    • Skilled Tongue Grab
      • Grab 10 creatures with tongue grab
      • Was 30 creatures
    • Skilled Shrapnel Grenade
      • Allow 160 Bonus Damage (from weak spots)
      • Was Allow 1000 Bonus Damage
    • Skilled Rock Wall
      • Deal 5500 damage with the wall
      • Was 8000 damage
    • Skilled Fissure
      • Deal 13000 damage
      • Was 22000
    • Skilled Jetpack Boost
      • Boost Jetpacks for 60 second
      • Was 120 seconds
    • Skilled Leech Gun
      • Do 20000 Damage
      • Was 30000 Damage
    • Expert Spore Cloud Launcher
      • Keep the Monster in smoke for 5 seconds (20 times)
      • Was 20 seconds
    • Expert Shield Drone
      • Shield 19000 total damage
      • Was 35000 damage
    • Expert Jetpack Boost
      • Boost Jetpacks in combat for 50 seconds
      • Was 120 seconds
    • Expert Tongue Grab
      • Grab Hunters 25 times
      • Was 50 times
    • Expert Lava Bomb
      • Hit multiple creatures 20 times
      • Was 50 times
    • Expert Healing Drone
      • Revive 10 teammates with a Healing Drone
      • Was 50 teammates
    • Elite Shield Drone
      • Shield 2000 damage in a single round 20 times
      • Was 3000 damage
    • Elite Healing Drone
      • Heal 20 teammates from 80 meters away
      • Was from 100 meters
    • Elite Tongue Grab
      • Grab Hunters in mid-air 30 times
      • Was 175 times
    • Elite Fissure
      • Deal damage to multiple Hunters 30 times
      • Was 100 times
    • Elite Spore Cloud Launcher
      • Smoke Revive 10 teammates
      • Was 50 teammates
  • Increased the requirements for the following masteries

  • Expert Rock Wall

    • Trap a creature between the wall and you 60 times
    • Was 30 times
  • Expert Leech Gun

    • Generate 100 heal bursts (when 50% or more of the heal burst cooldown charge was generated with the leeching gun
    • Was 50 bursts
  • Elite Stasis Gun

    • Enable the team to do 110000 damage while the monster is slowed
    • Was 15000 damage
  • Elite Lava Bomb

    • Hit multiple Hunters 100 times
    • Was 50 times

2.0.6/2.3.6 Hunter Changes Discussion
2.0.6/2.3.6 Monster Changes Discussion
2.0.6/2.1.6 Perks and Buffs Discussion
Telemetry and Game Balance
Micropatch is live for PS4 and Xbox One
Evolve: Hunter and Monster Elite Mastery Guide
2.0 & 2.0.1 BEHEMOTH Discussion!
Your opinions on new patch?
Mortars only effective against Monsters that don't move? Tell me another one, Dan! :P
Telemetry and Game Balance
2.0.6/2.1.6 Perks and Buffs Discussion
2.0.6/2.3.6 Monster Changes Discussion
Banshee mines and markov
Behemoth auto melee attack at the end of abilities
#2

Weekend Challenge: Headshots with Parnell! (Main Goal: Achieved, Stretch Goal: Unreached)
#3

#4