I’ve got two of the three assaults maxed to 3 stars, Parnell being the last I’m leveling up.
Obviously I’ve had a lot to time played on Markov and Hyde and have to say they are better all around compared to Parnell. Yes, yes, I understand his base damage is probably lower due to his “Super Soldier” ability. However, the ability is supposed to be risk vs reward as his damage increases when the ability is activated and he loses HP. The other two assaults utility is much greater as they have abilities that can “deny” much better, Parnell just hits Super Soldier and gets in the monsters face, pretty boring really.
The shotgun spread is huge and the rockets have a small AOE and weak damage (not what you would expect from a rocket launcher). I propose the rounds for the rocket be reduced to 4 (so if you get capacity increase it would then be 6, odd numbers have a way of screwing things up and creating more controversy) and the damage increased. Right now it doesn’t feel like a rocket launcher. When the rockets hit a more flashy explosion would be nice too, nothing too large to the point that it’s distracting.