Again it’s not the amount of effects and gimmicks that need to be changed. One of my complaints is that using certain cards can counter other heroes. This would be good, but you have no idea what the enemy will pick. So with decks having limitwd space, and when their is 0 way to know if a player will pick a hero after they release week, it is just a bad system.
But you forget, people place wards on the otherside of the fog. So any player that is paying attention already knows their is an enemy, and with how the game works currently you do the aame thing with or without vision. Run until you hopefully survive and get to the tower.
And yes I know they’re changing wards. Doesn’t mean it will be much different. Lower levels might use it less, higher levels will put it into their decks ASAP every round.
Map needs an entire rehual IMO. Current one can’t be saved from a gameplay or visual standpoint.[quote=“XMetrusX, post:1186, topic:78137”]
Not really. Yeah, some of more recent characters have a bit more play than others, but plenty of old characters are still being played.
Not what I’m talking about. Take Revenant for example. He had a move that dealt damage basucally no matter what as long as you were in range and didn’t have a very specific counter. Phase is almost too easy to pick on, with her extreme range slow and root, blind that has the white out effect I hate flashbangs use (why can’t it be say, your game stops on the frame and then slowly fades to actual video?), or her leash that lets bad players be good abd allow for lots of trolling? Also Morigesh on launch.[quote=“XMetrusX, post:1186, topic:78137”]
Not sure what you mean by this.
Lack of stuff to buy with rep. Sentence cut off. But yeah, I can’t buy masteries, I get all of them automatically. I have nothing to spend it on since I also have all the cards i need. Everything has to be bought with actual money, even banners.[quote=“XMetrusX, post:1186, topic:78137”]
These games were also stupidly long and travel mode/ auto sprint needed to go.
The long playtimes were acceptable because the game was fun throughout. Large fights and lots of action (also the larger minion waves) made it feel engaging and fun the whole time. Now it’s mostly farm until someone messes up then push to tower then go back, maybe go for raptors and OP but in ny experience teams rarely care, and then people win.
Its better than the deathball meta, but it’s more broing than what Legacy was in its prime.
Also yes travel mode had to go. And a new map could have been great! But they botched it up.