I’m new player here and I totally like the concept of the game. There are though few things that seem to be rather wrong and I wonder if you would agree with me:
Why monster can not kill relay when being attacked? It’s just looks so ridiculous (at least to me) when a moment ago you attacks almost killed the relay and then hunters came and for another 20-30 seconds you start hitting it with no effect. I could of course just turn around and kill dudes first, but I wanted to check if it is really not gonna be destroyed. And yep it looks so ridiculous…
Why hunters can be re-spawned infinitely while Daisy is alive, but can not when they all wiped but the relay still stays? The drop-ship accidentally forgets where the place was?? For the sake of logic I think they should either be re-spawned till the relay destruction (coz at this moment mission really fails) or not being re-spawned at all (spectate and wait for Laz if he is around and body is still there or join another lobby)
What if instead of the chase-chase-chase game (to my short experience the hunt always looked like this) it would be a mutual hunt game? For example monster evolution is alternated so that there is several points at which to evolve he needs to consume hunter body + monster is given an ability to grab and carry a small body (such as hunter with him). In this case it should be made so it is easier (a bit) for monster to escape than now, but the hunters will not wait for long till they start being hunted…)
Ok, thanks for reading to all who reached till here.
Would appreciate any feedback.