Played OP mode last night as monster, the medic was laz and the support was bucket I think.
I like to call this combo “No shields, no heals” and its usually GG from the hop.
But with the perk setup they had going they were actually out healing any damage I could do!!! With Laz!!!
I would spend 4-5 rounds of abilites on a single character hitting 95+% of my attacks 90% of the time!!!
By the time I could get even laz to about half health I would be down to 1-2 health bars and have to run.
Yes OP mode is supposed to be OP, but doesnt it highly favor hunters?
When you first start the round the perk animals arent out yet, so you just eat. The perk animals seem to originate closer to the drop ship so if the hunters are even half decent you can get maybe 1-2 perks by the time they catch you, yet they by that point have been travelling through the heart of perk central and are fully decked out by the first dome.
As monster its tough to sneak now as hunter perks can make that planet scanner come back in around 10 seconds or so.
I believe the main perks they were getting were ability regen oriented, it was so crazy to heavily focus a hunter who would still be at 100% health after 3-4 rounds of abilities!! With Laz as the medic!!!
Even if you do reach the perk first u need to eat the whole thing to get the perk, but hunters can shoot you and prevent the entire meal, saving the perk for themselves and also denying you of it. And I even had feeding speed on! Which I see now is a big flaw of this mode, you need to put all points into damage abilities and damage resistance and ability reloads, as if the hunters do this you will not be able to hurt them at all.
Combine this with a little prior info on what perks are where and which to get and it to me its too hunter favored.
They need to make all the perk creatures be out at the point the monster spawns, so you can freely choose perks to do battle with, which is the point of the mode.
Or turn off the planet scanner for that mode so you can sneak past hunters and get the perks they acquired.
I lived through about 4-5 domes, I choose good targets, I committed well and didnt change targets, I was hitting my abilities and comboing properly, yet I was completely unable to get even a single down, and as i said most of the time the focused hunter would be at 100% health regardless!
I thought the idea of the mode was kinda cool but its obvious there is too many variables to abuse and make the mode 100% unplayable, especially IMO for the monster.
Am i wrong 100%? or some lesser value? Why?