As far as I can recall (haven’t played alpha or beta, but have played since launch) Goliath has always been able to start and finish his Leap Smash on the same spot.
Now I’m not sure if the same minimum distance thing applies to Lennox, but I suppose her version is quite different. So it might.
But not to Goliath. I don’t think it ever has.
I feel like this topic is 50% bug report, 50% question, so I’m a bit confused here.
All I can do is just state some random stuff in hopes of saying the applicable thing.
Goliath can start and finish Leap Smash on the same spot. You can even aim straight up or straight down. (Straight down is shorter)
Goliath’s Leap Smash reticle is affected by every single thing, even some collision that regular, non-Leap Smashing Goliath isn’t affected by.
Yes, this even includes every tiny tree branch, leafe, rock, overhang, everything.
Often this results in Goliath doing a Leap Smash that doesn’t come close to where you thought you were aiming if done as fast as possible, thus crashing into a tree but then falling down because Goliath can’t actually stand on said tree.
Doing the same scenario again while holding down the Leap Smash button to see the reticle reveals that Goliath was in fact aiming for that tiny tree branch instead of the floor behind it you thought you were aiming for.
Goliath’s Leap Smash height is (only slightly) affected by the specified distance. He will leap in a lower arc when the target is close.
Traversal and Leap Smash bugs are still as common as they were at launch despite numerous attempts at fixing it. In fact, I’ve seen them become more common than ever, to the point where I literally can’t play more than one game of Monster before shouting at my monitor in frustration.
The problem is that I’ve grown accustomed to Goliath’s Leap Smash arc a long, long time ago and so can’t get myself to hold down the button anymore to aim carefully.
I automatically aim before I even press the button and when Leap Smash is ready I just tap it.
If I could, I might be able to see where the problem in Goliath’s all too common faulty Leap Smashes lies.
Is the indicator on the right spot but does Goliath still get stuck? Physics / connection issue, most likely.
Is the indicator also pointing at the air right in front of Goliath where he would get stuck? Collision detection issue.
All in all I don’t think it’s PS4 specific at all. Leap Smashes have been getting stuck in mid-air, immediately after the start of Leap Smash, all the friggin time now.
Other times there’s a slight delay before I hit an invisible wall, causing me to randomly crash and fall down at the maximum height of the Leap Smash arc. Reminds me of the many videos we saw a short while ago about Behemoth (mostly in The Dam) where he would roll against “invisible domes”.