This is disruption, no? If they’re running in for a defuse plant and trigger one of these they’ll be in for a bad time.
She’s not disruption but the Black Mirror is a zoning tool, that’s why I put zoning in as well as CC.
This is why I put Mira with Smoke and Echo. If you try to rush in Barbed Wire, a Smoke, an Echo or a Mira you’re dead. No two ways about it unless the defenders mess up horribly.
I’m looking forward to the Ops. They sound fun and useful, but it’s nothing creative, exciting or mind blowing.
No, because Kapkan kills them. It’s job isn’t CC or intel, it’s job is to kill.
Think that dream is dead. If they can’t introduce 16 new Ops without this much over lap, I can’t imagine the Siege community will be to
The only 2 gadgets their that are relevant to your point are Kapkan traps and Frost maps, since only they directly affect the attackers. And it’s not that proximity is a reason for hate the gadgets it’s that we now have more proximity based traps than we need. So many skill-less abilities that will heavily slow or punish attackers.
Suppose that’s a good things for IQ mains.
I don’t hate the abilities because of their concept. If they were in the game at release I’d have no problem. The problem is unique concepts being repeated. I’d probably even be fine with just one of them, but 2 proximity based disrupting mines in one patch? We went from 2 strong disruption Ops to 4. A potential of less than half a team of almost a full team.
Another potential issue is how strong they are for how easy they are to use, but obviously we’re yet to see how they perform in game, so I can’t comment on that. I’m just cautious because Ubisoft introduced Claymores. No skill, and one-shot kills people. From their description it seems unlikely, and I’m giving them the benefit of the doubt until I see them in play.