I miss the days where you didn’t have to grind to have all the tools available to you.
The FUN was in playing with everything available… that you didn’t have to slog through hours of gametime with stuff you didn’t want (or in the worst example, INFERIOR) to get to the stuff you did want.
Even worse if you’re not a day 1 player, get the game a month later, and have the bare basics while everyone is fully kitted out.
“Progression” honestly sucks and was a terrible “evolution” of MP gameplay… but audiences gobbled that shit right up and now all big titles have it (Some smaller hardcore games like Insurgency don’t waste your time with it though)
In the grand scheme, on a game I play for 500+ hours… it accounts for a small percent of time to grind out the gear… that doesn’t make the grind time suck any less but I can deal with it if I have to.
“Leveling up” should have been left alone with RPG’s but oh well