I was playing as an Assault against the Kraken and it was just him and I after my team died. I was in the process of making a comeback as he had very little health. I was using the lightning gun and mines against him mostly and I popped invincibility, and in the process of switching my weapon I was pounced and lost the game. I was in shock at how the Monster is able to pounce in combat only a second after shooting him, and my switching weapons made it IMPOSSIBLE for me to have made my comeback.
There needs to be a cooldown as the monster after you take damage, even a few seconds, that makes it so that you can’t pounce. I could not 1v1 the monster and win simply because he doesn’t have a cooldown on pounce. This needs to be addressed because it makes comebacks as a last-hunter-standing impossible. Assault class ESPECIALLY since their invincibility should allow them the edge in the fight for a short time.
What the monster’s being able to pounce in-combat against a last-hunter-standing who is shooting the monster means is that if the hunter reloads, switches weapons, or even gets stunned by a monster, the hunter will lose the game. It’s inevitable. There simply needs to be some kind of cooldown on pounce after the monster takes damage, because it does not make sense to me that an Assault who just popped invicibility and switches weapons gets pounced. Because of these circumstances, there is no possible way to win even against a monster with one bar of health. You HAVE to reload or switch weapons at one point. I’d love it for Turtle Rock to take the prospect of a pounce cooldown after damage into consideration.