New Patch Leaderboard Problem


#1

So I noticed that if you join a game and then leave, you get a loss automatically. For example, if you only want to play monster and you join a game, then are put on a hunter team that is obviously going to lose, and you decide you don’t want to put up with the struggle, you get a loss. I do not agree with this.

I like the old system, however, I don’t think W/L ratio should be displayed as it encourages people to leave games early to protect their stats. Also what’s with distance traveled stat? Who cares about that.

I also think their should be a ranked mode that allows players to ALWAYS join a lobby, and if you decide to leave, you get a loss. This would encourage players to form groups and join together without the frustration of having that one bad player on your team.

I think when I play hunters from now on, I’ll have to always roll with a full group of friends.

What are your thoughts on the new patch changing leaderboards?

Lead


#2

Didn’t notice this yet, but then again, I don’t leave games.

I did disconnect once from a winning game (that was won few seconds after I dc-ed) and now that I think about it, that might explain how I got that one more loss with Crow. I calculated that I lost 3 games but only remember 2 of them (in skrimish and evac, bunch of games I won or lost in custom games don’t go into ladderboards).

Oh well… there goes my win/lose ratio. I get disconnected all the time, my connection is terrible. I don’t really mind though. I guess at least people will stop complaining about leavers.


#3

Well, I guess I’m going to have a 0.001% win rate. Getting tossed into premades, and never getting to pick anything, I tend to leave. GG I guess TRS. ^.-

I suppose leaderboards don’t matter anyways, even more so now. :stuck_out_tongue:


#4

I always quit when I join a game in progress, even if my team is winning : I have to start a game from the beginning in order to deserve a win / loss.
My W/L ratio is going to be near 0% in a few days. :wink:


#5

Max has said they’re working on making the hidden Skill Ratings that are currently used in matchmaking display & rank openly to supercede the current system


#6

They should make a system that puts quitters in groups with other quitters, so they all join hands and quit together on eachother!

If you play once in a roll you get dropped in to, normally for the rest of the evening you get good games. Not always I know, this is somethimes frustrating. But the more you quit, the more you enforce this problem and the more you’ll have to quit…


#7

Huh. Kinda sucks for the guy who takes over the game some Quitter just ditched and leaves him with a 1 Bar of HP monster…

Wonder if some type of “safety net” for that kind of thing could work… like, if the Monster dies/loses within a few minutes of joining the game, it won’t count against him on his W/L.

Personally I don’t care if I lose (Happens all the time!) but I know there’s quite a few out there who care quite heavily about it. Could be worth nodding at in the future.


#8

If you get put into mid-game and your team losses the match, it doesn’t count as a loss for you and you can still get a win if you stay and , well, win. However if you quit, no matter how long you where in the game or if you even got a chance to control your character(buggy join in) it will count as a loss.