New Monster: The Mimic


#1

What about a monster that can change into any of the wild life that is on shear, for a short time. But with suttle differences so it can be spotted, larger,different color or moving funny.
Even better turns into a random hunter, theres two Hanks who do we shoot?
Just a thought.


#2

Communication can determine which hank and this idea doesn’t really work. Monsters need to be of a certain size so that Parnell’s shotgun can be effective and that they can be found. Striders are much harder to find than Goliaths, that is… If they tried to hide.


#3

stealth with a fake model, the monster is full size, but it’s visible avatar can be much smaller, so hide as an obsidian beetle, you are still full sized, but a visible beetle marks your location.

I would see this as a limitation on a stealth ability, similar to a decoy but not for combat purposes.


#4

Why did I just thing of monster sized obsidian beetle sitting on a pathway thinking that it’s masterfully hidden?


#5

This Mimic idea for a monster is a good one, @MacMan. I’ve been a long-time fan of John Carpenter’s The Thing, and having a monster that can copy wildlife or humanoids would be a welcome addition. Since the monster assumes the shape of existing character models of wildlife & hunters, there wouldn’t be that much to do, as in terms of assets. Also, it would be a nice homage to The Thing.

The monster’s two-story body mass can be explained by @Matthew. :wink: The monster could mimic packs of wildlife (i.e., Reavers, Trapjaws, Venom Hounds, Blitz Leopards, and/or Striders) to distribute its enormous body mass. Perhaps the monster could use burrowing underground as its main method of traversal similar to Gears of War: Judgment’s Corpser? This would definitely offer variety in monster play style that are already out there. We need an ambush-type monster!