I really want to sea a water monster in Evolve but it’s tricky to bring the water concept to life because it would require whole different maps and terrains. My idea was to make the monster bring the water to the hunters and fight on its home ground, or more accurately, home water. Its attacks and abilities would change depending on whether it’s on the ground or in the water. It would require a whole different play style from any other monsters and should be a lot fun to play. I brought the name Calypso from the name of the sea goddess in The Pirates of the Caribbean.
Something like the image above so that it can move both on ground and in the water. Pieces of coral on its body should make it look cool.
(On ground) Range attacks. Shoots highly pressurized water.
(In water) Melee attacks with tentacles. Similar range with Behemoth’s.
Health & Armor:
Similar to Wraith’s
(On ground) Calypso’s body briefly turns to water and slide forward. She doesn’t take any damage during the movement. She can’t climb walls with this movement.
(In water) Calypso swims forward toward the direction she is facing. The distance she travels increases compared to distance on ground.
Ability 1: Ocean’s Realm
(On ground) This is Calypso’s main and most important ability. All of her other abilities will work off of it. Calypso summons a gigantic sphere of water with her at the center. The size of the sphere will be about half the size of the mobile arena. While in the water, Calypso will be able to swim in any direction. She will also move faster than on ground. This will give Calypso an incentive to alway fight hunters while inside the Realm as she will have much more mobility. Hunters will also be able to swim in the Realm as if they’re in normal water but will also be able to shoot weapons and use abilities as normal. When they jetpack, they will dart forward in the direction they’re facing, not upwards. Hunters outside the Realm cannot shoot at inside the realm but can enter the Realm from outside. However, they cannot exit the Realm once inside. Calypso can exit the Realm but it will disappear when she exits it. Inside the Realm, all of Calypso’s abilities will undergo slight change. The cooldown for this ability starts ticking after the duration runs out or Calypso exits the Realm. Leveling up the ability will increase its duration.
(In water) Calypso dissolve into the water for a short period. While the hunters can still see her, she will be harder to spot and not take any damage during the duration. She can still trigger placeable items like Markov’s mines or Maggie’s harpoon traps but won’t be affected by them. Calypso cannot use any of her abilities during the duration of the ability but will be able to melee attack the hunters for half the normal damage. Any damage she deals while the ability is active will replenish her armor. Leveling up the ability will increase its duration.
Ability 2: Torrent
(On ground) After a short delay, a large pool of water erupts from a target location, damaging and knocking up targets in the area. This ability can only be cast at ground, not walls or ceilings. Leveling up the ability will increase its damage and radius.
Image source: http://img3.wikia.nocookie.net/__cb20140312174323/pokemon/images/c/cb/Ash_Oshawott_Hydro_Pump.png (yes, it’s from Pokemon)
(In water) After channeling for a short period, Calypso lets out a torrent of water in a straight line, damaging and knocking targets away from the line of damage. They won’t be knocked all the way to the end of the torrent like with Kraken’s Vortex, but away from the center of the line of damage. It also travels faster than Kraken’s vortex and will be harder to avoid. The hunter will have to react to Calypso channeling the ability, not at the ability itself. Leveling up the ability will increase its damage and radius.
Ability 3: Maelstrom
(On ground) Calypso summons a maelstrom at a target location. Targets caught in the maelstrom will take constant damage and be pulled towards the maelstrom’s center. Hunters cannot use jetpack while caught in the maelstrom. Targets will take greater damage the closer they get to the maelstrom’s center. Leveling up the ability will increase its radius and damage.
(In water) Calypso summons a pillar of water tornado at a target location. Targets caught in the tornado will take constant damage and be pulled toward the tornado’s center, both in height and width. Hunters cannot use jetpack while caught in the tornado. Targets will take greater damage the closer they get to the maelstrom’s center. Leveling up the ability will increase its radius and damage.
Ability 4: Sea Serpent
(On ground) Calypso shoots out a sea serpent in a straight line. The serpent bites and suppresses the first target it comes in contact with and deals constant damage - imagine it with a Tyrant. Fellow hunters can free the trapped hunter by attacking the serpent. If a hunter gets freed or the serpent doesn’t come in contact with any target during its initial stage, it will disappear. Leveling up the ability will increase the serpent’s damage and size.
(In water) Calypso shoots out a sea serpent in a straight line. The serpent bites and suppresses the first target it comes in contact with and deals constant damage. The serpent travels faster in water than on ground. Fellow hunters can free the trapped hunter by attacking the serpent. If a hunter gets freed or the serpent doesn’t come in contact with any target during its initial stage, it will start attacking the closest target, hunters being the priority. Hunters will not get suppressed by the serpent’s secondary attacks. Hunters must bring the serpent’s health down to zero in order to make it disappear back into the depth. The serpent will also disappear when the Ocean’s Realm disappears. Leveling up the ability will increase the serpent’s health, damage, and size.
With Calypso, you always have an incentive to fight inside the Ocean’s Realm. She has more mobility and her abilities have greater AoE. She is basically a monster with her own mobile arena. When caught by hunters while outside the Realm, try to keep your distance from them by using ranged attacks and abilities until you can use the Realm again. Her health and armor is small like Wraith so you have to get in, deal damage, and get out. Use the Realm while in water to negate damage and build armor back up. Sea serpent is a great ability that can both distract and damage the hunters whether you’re fighting or fleeing from the hunters.
I spent a lot of time finding image and thinking up the abilities and concept for this monster. Please like and comment on the post. Thank you so much for reading.