It’s no secret that most people don’t enjoy playing/ don’t want to learn playing the monster. I assume most people that checked out the game do so based on the coop aspect of it (ie playing the hunters only). The issue seems to stem from the fact that playing the monster consists of you running away most of the match and the general feeling of powerlessness especially against a coordinated team. Feel free to snipe some of these suggestion, but what if:
-The monster is actually a monster and absolutely wrecks the hunters at any stage.
-The hunters only lose when the generator is destroyed.
-Evolving is the only source of HP and armor for the monster.
-Wildlife is somewhat limited so killing it as hunters to prevent faster evolution is an idea
-The dropship timer could be individual to each hunter and you could sacrifice some time while in the drop ship by using things like planet scans or some sort of orbital drill if the monster is attacking the generator.
Pretty much each match is about the hunters trying to whittle away at the monster and kill it before it destroys the generator.