So, when I first saw Slim, I was pretty darn excited. Not SLIM slim, mind you, but his outline. I believed that he would be coming from the Medlab on Shear. Why? Because, my dear friends, MEDPODS. What do you get when you win Medlab? Huge medpods that can remove strikes and heal you almost instantly! Now, I’ve seen a lot of talk about unconventional medics, and my idea was this (yes I know there are holes in the idea!)
What if the Medlab medic could drop a special medpod? Lazarus only has his HB, but his thing is that he can remove strikes and resurrect hunters! My idea is that the new medic would also only have his or her healing burst, but instead of resurrecting dead hunters, this medic could set down a portable medpod that would be shielded, and must be destroyed by the monster as the shield drone must be! When a hunter enters the medpod, it heals them to full in 3-10 seconds, and at 15 seconds, it removes the strikes. If the monster destroys the medpod when someone is in it however, the person is incapped and or killed in the explosion. Another possibility is that the monster’s destruction of the pod leaks to nearby plants in a 50-100m radius, allowing the monster to eat them and regain a bit of health, so as to make this medic high-risk high-reward. What do you think? Comment below! Have fun!
EDITS (will be posted as ideas go)
- Medic is from Medlab, can call down medbays from orbit that can damage the monster slightly, using goggles like what Cabot and Hank use. Medbay calldown has 20-30 second cooldown between uses
- Medbay can either
a. Heal instantly
b. Heal 50% faster than Val’s medgun
- Medbay is shielded to protect occupants, can withstand a Stage Three goliath rock throw
- If a hunter has strikes, medbay takes 30 seconds to 1 minute to remove one strike - leaving hunters vulnerable
- If the medbay is destroyed, and a hunter(s) are occupying it, the medbay then will malfunction and kill the hunters by irradiating the occupants with whatever fungus the medguns run on, thus killing them due to over saturation, causing their corpses to (possibly be thrown from the machine and) be eaten by the monster to regain a portion of his health
Single shot, reload of five to ten seconds. Places a target on the monster 75% smaller than Lazarus’s target. Deals .5x damage than normal, but anything that hits the target deals damage directly to monster’s health. Idea being the railgun can piece the hide, but only those with accurate weaponry/superior aim can hit the target, so as not to make it overpowered. Deals 5-10% of a bar of health to a monster. Maximum of 3 targets at any time.
Three shot clip (or one) same reload as above. Idea is that, like a hollow point bullet, it will expand upon impact into a cone. Places targets that deal 1.5x damage a bit smaller than Lazarus’s targets, on the front, and three targets that deal 2x on his back, as if the hollow point round has entered and exited the monster, “blowing out” the backside which is why there are more targets. Example: Medic is being focused, fires at Goliath’s chest. 3x hit multiplier target is applied to the monster’s chest, and another set of targets is applied at the exit point on the monster’s back. This way, if the Medic is being focused, the target will be a deterrent for the monster as he now must back off to avoid being hit anymore from the back. Deals 10 to 20% damage to a bar of monster’s armor, and possibly (if not OP) will deal 2% damage to a bar of health on the monster
BOOSTERS: AOE buff that grants hunters the ability to jump 300-400% higher than their current jump height for 30 seconds, allowing for quick escapes in combat/other ways to reach the medbay without the monster swatting them
HOLO DECOY: Based off Wraith’s decoy ability, the Medic will be able to release an AI holographic decoy that will attack the monster, but do no damage. The Medic will either
A. Release two holographic decoys, and still be visible
B. Release one holographic decoy, and turn invisible for twenty seconds.
Decoys last until either destroyed or time out after 20 seconds