Right now the spore cloud is in a really weird spot. For some players all it does is remove the healthbar and the player name, meaning that the small silouette alone is enough to see and recognise the Hunters. For others, myself and a certain person on the forums, who is famous for hating Slim, included, it removes Hunters completly. No chance of seeing anyone. Sometimes a movement, sometimes a beam to give away a position, but recognising which hunter it is is close to impossible, making a win against Slim almost purely relying on luck, and certainly making it unfun.
There are basicly 2 options to make this equally annoying for everyone:
- Everybody sees nothing -> everybody will hate that -> bad change
- Everybody can see the clear outlines.
- A middleground of 1 and 2: Everybody sees outlines but they are blurry.
Right now in the game, the smell ability highlights hunters through walls in red (or what ever color in a CB-mode). This outline can be seen and used to recognise a certain hunter for both groups (at least I can as a member of the second group). The monster itself has also eyes, while the player himself should be those eyes, the eyes are not equally effective inside a spore cloud. So what I suggest is, to highlight every hunter visible inside a sporecloud in the same outline that smelling does outside a sporecloud. Smelling inside a sporecloud would remove this outline, as it confuses the monster.
Instead of the exact outline of each specific hunter, another suggestion would be to highlight every hunter behind a small blurry red cloud, so that nobody could see which hunter it is but every one could see that there is a hunter that can recieve damage.
The highlighting of course would only happen as long as the Hunter is in clear line of sight, and would not hightlight them when they hide behind a wall.
Since the initial ideas weren’t exactly super popular, here are some more:
1. Slim’s Healing Wave
Instead of changing the spores, how about changing the rest of Slim? If you look at Kraken when he uses Aftershock and there is a cloaked Hunter nearby, it will show a discrepancy in the Aftershock effect, giving away the hunters’s position. Slim’s healing wave could do the same, adding another element to the methods to track a hunter. (Btw I am well aware of the majority of the other methods). For this of course the effect of the wave would need to change to a bubble, otherwise the effect is useless when Slim and the other hunters are on different levels of elevation. In fact, it might be already in the game, but happen too rarely to actually make use of it.
- Healing wave changed to Bubble
- If not yet implemented, the bright green Bubble misses pieces where hunters stand
- Either the frequency of the Bubble or the duration of it showing should increase for it to be an effective tracking method
2. Hunter colors
For those with the problem (not exclusivly colorblind!!!) to see the actual hunter model, the problem is that they cant differentiate the hunters from the environment. But if the hunter colors would be brigther and more colorful, it would maybe be easier to see them. Right now most of it goes into the grey-ish-brown-ish spectrum too much.