After the brief leak about some new hunters (found on the New Footage Topic thread), I chose not to pass judgement until more info is revealed. I will say however that I’m a little concerned about it. With that in mind I decided to provide some suggestions for the new hunters equipment, some of these are class specific while others are not.
Transfusion Ray: medic can aim this at another Hunter and give them some of his/her health, but will stop and can not be used once is at half health. When aimed at an enemy it drains their health/armour and converts it into health for the medic. Optionally it could simply store health energy into charges and can then be used on a teammate instead of sacrificing the medics health
Tracking display: acts like the handheld sonar in alien allowing the detection of the monster within a certain range. Options to consider are whether or not it also picks up hostile wildlife, whether it only detects movement or if it could detect nearby tracks or stealth tracks
Barrier projector: the support plants one of these devices and it creates a temporary wall that blocks attacks, this could be used by hunters to take cover behind. Another option would be to place the projector on a wall and it would create barrier overhead protecting the Hunter from aerial attacks
Sonic Cannon: used by the assault, it launches a short burst of concussive force that will knock back hostile entities (same amount as Goliath’s leap smash) but only damages a little and is short range (same as flamethrower). The usefulness is that it can interrupt the monsters abilities and can be used to push him toward a trap or mines. To prevent it from being OP it would have a longer recharge per shot
Teleport pad: like it says place two down and warp from one point to another such as from one end of the portable arena to another to evade attacks. Probably only works short range as warping from one end of the map to another would be a bit OP. Can only be used four times per pair (once for each Hunter) then it self destructs.
Tesla mine: place two of these hovering mines and they will release an electrical charge to each other the moment anything hostile comes between them. They only work if there are two of teethe moment one is destroyed the other mine ceases operation until a new one is placed relatively close by
Cloaking projector: creates a temporary area when planted that will cloak any Hunter as long as they remain with range of the independent device
Taser bola: when successfully hit the monster recovers stamina slowly and takes a small amount of damage over time (like Hyde’s gas grenade) though it doesn’t last long and can’t be used again until the previous one has worn off. Also consider the option that it prevents feeding, or destroying the generator due to the continuos electrical shock
Cryo-bomb: a bomb that when detonated temporarily freezes hostile entities, but only for a Very short time. It would also have a small blast radius and a longer recharge to prevent OP. An option to consider is that it could afterward cause the monster to either move slower, have longer ability cooldowns, or slower stamina recovery
Decoy drone: releases a drone that creates a holo projection around itself mimicking the Hunter. It would run around pretending to shoot at the monster, though it would not cause any damage. Unlike most independent devices it would take a couple melee attacks to destroy, though far less then it would take to down a Hunter at full health. It would only operate for a limited amount of time though that should be enough in the midst of a chaotic battle
I really hope the Devs see these ideas before the newest hunters are finalized. If anyone else has suggestions or ideas for the new hunters equipment or appearances, please feel free to share. After all we want this game to be awesome in every way possible.