Monster starts on the outskirts of a community. No wildlife. Only NPC humans, and the equivalent of the boreon crates in the mines maps. (filled with human synth paste rations?)
These are civilians so they have no offensive capabilities. Monster has like twenty seconds before the civilians are alerted and you then start the drop scene for the hunters. When the free-farm section is done, humans will then start making their way to bunkers. But no jetpacks for them.
Civilians have started to retreat to bunkers which monster can break into, each having little life-bars like the power relays do.
Hunter objectives kill monster, or protect X number of bunker panic rooms.
Monster objective, kill hunters or destroy X number of bunker / panic rooms / kill percentage of NPC humans.
Panic bunkers could have some kind of hunter-operated defenses to help offset the free farm portion where monsters will definitely level up faster than they do in a game of hunt. Perhaps turrets like in defend, but which are only operational when a hunter is within a certain distance of them.
I would like to see something like this in the game. This puts more monster in the monster, and more hero in the hunter.
What do you think?