We all have discussed how in all reality, a person would die immediately from a leap smash, get roasted to the face etc.; but what if we made that a reality?
The health values would be EXTREMELY warped to fit that if a hunter took a point blank firebreath, or had your face slashed off with a couple meleesthey would die instantly. The same effect applies to the monsters! If you nail a monster with a barrage of mortars, they die instantly. Or if they were to take two clips of crows rifle!
In this model it sounds you might not live long at all. And you won’t! You will have unlimited or a very high set of respawns! In this model, it makes sense if we incorporate 10v10s, 30 vs 20, etc. It will essentially be very action packed, and kinda dark in terms of lore because hunters are dying everywhere. There would mostly be stage 1 monsters leading the attack much like minions, with the occasional stage 2 as a reward if you score enough hunter kills.
We could have the hunters protecting and escorting some fleeing refugees, or have defending some stations very much like Defend except on a larger scale.
This is a very ambitious idea but honestly it would add a whole dynamic to the game unbefore-seen.