New Dome System - feels


#1

There’s just something deeply satisfying of having the dome slam down on your face(yes fine) and then immediately turning and teaching them that was a poor mistake :smiley: 2 strikes is much easier than you must faceroll the trapper each time.


#2

Love the new dome!


#3

It’s just a much more active dome in general, you don’t want to be locked in the dome and let the timer just run down either cause that’s still precious match time >.> It’s an interesting way to ‘force’ engagements, though I do wonder if they may go back and adjust timers later down the line.


#4

The timing feels okay to me. If I can’t dish out enough damage to down a hunter then at least I know I’m only going to take a certain amount of damage before it drops.


#5

Yeah but there’s just a small wince everytime I know that 5 minutes is nearly half of a match, so if I manage my armor carefully but can’t edge out a strike during that entire dome that’s half the match that I still could’ve gotten some food… Not saying it’s bad just wondering if it could be a little closer to a 1/3rd of a match a dome or if there was a reason behind why it’s flat 5 minutes. Don’t get me wrong I love it, I’m just confused by that.


#6

The 5 minutes was to prevent monsters going for straight mitigation. You might be able to run out a full dome now but once people start getting better it’s going to be harder to pull off.


#7

Yeah, the general answer is I need to get better at my strikes :stuck_out_tongue: Now that we have more players I can actually practice!


#8

Huh, im suprised you monster players like the dome. With it being an unavoidable skill for the hunters and forcing you to fight. Bot that im complaining :smiley:


#9

I don’t like running and with the new balance changes I have no issue trading health for strikes. Games are much closer now and I love it!


#10

I really like it as well. Don’t forget, even if you do run out 5 minutes and neither side can do anything, as long as you keep staying in combat when the timer hits, it gets paused. I was really worried about the 12 minute timer, but it’s never come close to running out whether in a very short or long game.


#11

The current Dome is just faster, faster to deal with faster to pull in but this is a combat game, there’s no fun in just fleeing I’m the type of monster that will start slowing my eating just to prolong the game sometimes.


#12

That much is true the closest I’ve gotten is 2 minutes and I pushed it to a 20 minute game, I lost that game but it was hectic as hell and fun, I just got lucky with my disengagements.


#13

Yup, and the game was exciting because of extra engagements, even if it is a longer game it doesn’t ‘feel’ long because the monster still has to engage :smiley:


#14

But oh god is it easy to get tunnel vision with the new trap timer lol too many losses on “just one more strike…”


#15

Can someone explain to me how to new dome works?

Some examples:

  • What determines how long the dome timer is?
  • As the monster, how do you make the dome drop?

Anything else I should know about too would be nice to know :smile:


#16

Ya, I still overcommit a lot. However, I think that is mostly because most hunters aren’t good so you can be extremely sloppy, then you go against a good team and overcommit and lose way too much hp for the engagement.


#17

As a mediocre monster, there are two things I like about the new dome:

  1. I’m in control of where the dome goes, pretty much. I was before to some degree, but now if I stay in a tight circle in an area with good cover at stage 1, I know I’ll have good cover if they choose to engage me and dome me.

  2. If I get my arse handed to me I know I only lose 20%ish of my stage 1 health before I can bolt and try to salvage the game.

Two very positive changes for monsters that find it tough in the early game.


#18

The dome timer is ALWAYS 5 minutes to start. 1 minute is shaved off for a certain percentage of health that the monster loses. It is % based. Basically if you lose about 20% of your hp, 5 minutes will have been shaved off and the dome will drop. Each hunter the monster downs will take off 3 minutes and 30 seconds. So it’s all about doing damage to your opponent that causes it to drop.


#19

As the monster you don’t control the dome, if the dome is down you have to get 2 strikes to get out of the dome from it being down at the start otherwise 1 strike removes 3.5 and 2 strikes since you have a 5 minute dome just removes it. it’s on a 1 minute cd after that.
All hunters can drop it and pick it up now(word of the wise don’t pick up the dome)


#20

Bah a little faster than me. lol.