The core of your game is extremely good, balanced and competitive. It’s potential is excellent and i look forward to watching the game… evolve XD
However, TIER 4 characters seem PURPOSEFULLY designed to be more powerful and easier to use than previous TIERS. Doing this allows beginner hunters an edge by reducing the skill level required to manage their abilities and to put more pressure on monster players with their damage potentials. I feel like these characters are a similar strategy EA uses with their BATTLEFIELD franchise in which they’ll release a content pack with 1 maybe 2 OP weapons in them on purpose and as those who haven’t payed for the content pack with those 1-2 weapons get owned by said weapons… decide they need the content to have those weapons… later patched to keep the peace amongst the competitive community and other angry gamers and being told that the developers are “LISTENING” to their fanbase… -_-
I feel as if T4 characters & Monster are a direct response to issues with “ACCESSIBILITY” for the casual market who struggle with the game and have complained as they do about how “hard” the game is in so many words.
PLEASE! Do not take this approach with EVOLVE. You must grow your user base by providing solid, tested content that doesn’t risk the overall balance of the game. When you start balancing work for a patch, take baby steps… when MARKOV’s mines weren’t being used as intended all you had to do was increase the arm timer… not nerf their damage and their hit points. BABY STEPS.
I really love this game, i’ve been working to help build it’s user base, especially in my region and beating the games drum all over the place but don’t do this now, not now that people are starting to listen and try the game.
And clean up the match making, buggy content resets and server crashing… PEOPLE ARE TRYING THIS GAME AGAIN and it’s extremely frustrating just trying to maintain a party of 4 for a few solid games.