@Macman confirmed that we have indeed been working on a much-anticipated update:
“This”/”It” refers to “Hunt 2.0”, which is Turtle Rock’s approach to a revised Skirmish mode that includes (but is not limited to):
Skill-based matchmaking for Hunters and Monsters. You’ll now be matched with and against players of a similar skill based on a specialized rating algorithm rather than player level!
Choose your side; you can now select to only play Hunters or Monster, and will not be assigned the other team randomly.
We also wanted to take this chance to thank you all for the feedback and support, and that we are just as excited to finally share Hunt 2.0 with you, in addition to other things we have in development. We hope it addresses a lot of the concerns and wishes you’ve vocalized here on the forums,
Evolve subreddit, Steam forums, Facebook, Twitter, and so on.
As we get closer to release, we’ll continue to share and do our best to answer your questions (please keep asking them)! However, there’s some stuff that’s better explained by experiencing it yourself, so we’d like to get it into your hands before we dig in further.
We’ll have more to share next week
Hunt 2.0 Knowledge Drop, Pt. 2
Wow, thank you for all the questions and feedback! We’re back to drop some additional knowledge about Hunt 2.0, which should answer some of the questions that have come up (and likely generate a whole bunch more).
In addition to skill-based matchmaking and being able to choose your side, Hunt 2.0 will feature the following:
Ranked Hunter and Monster leaderboards. Fight your way through the divisions for your chance to be the best in the world!
Note: Screenshot above may not reflect final Division threshold values.
Any Hunters in the house? You now have a Role Selection screen for a better chance to claim the Role you want!
And to wrap up today’s Show-&-Tell (don’t worry, we’ll have even more next week!), we’ve put together answers to some of the questions you all have posted since last Friday!
Hunt 2.0: Q&A
I know this is is a stupid question, but we won’t have to buy/spend money on this new update, right? It’s just gonna be one of the updates that you download and immediately get to play without having to spend money on it, right?
It is(and always will be) completely free! We want everyone to try it out and let us know what you think!
You can still queue with a premade player team of 4 or fewer, however you’ll all have to be Hunters (since we wouldn’t want any shenanigans where Hunters could play against their Monster friends to try and fudge the scores). There are no barriers for who can play together (on a Hunter team), as long as no one has a Deserter penalty.
If you have a party of 5, you’ll want to select Custom game. Please note that Custom Hunt matches don’t count towards your Hunt Leaderboard values.
There are 3 leaderboards per side (Bronze, Silver, and Gold). Each of these is split up into 5 Divisions.
Yep! After you’ve completed your Placement Matches, you can still lose enough Points to find that your Hunt Leaderboard Rank is now lower, or that you’re now in a lower Division on the Hunt Leaderboard. At the beginning, you may find yourself hopping around a little bit until the algorithm has a better idea of how you tend to perform, but that should eventually mellow out!
The actual game mode known as “Hunt” hasn’t changed, meaning that there will still be Elite Buffs, Perks, etc. When Hunt 2.0 is launched, it’s going to include an update to the balance of Elite Buffs (in addition to other things that
@MacMan has been hinting at), and we’ll continue to fine-tune them as we get more data back.
Before Evolve launched, we had internally been throwing around ideas for a mode like this. However, our focus was on getting the core game modes of Evolve wrapped up for launch, and there were just too many open questions for us to nail down the design and build up the features with the time we had left. Fortunately, we received a ton of great feedback that has helped guide the design and gathered data post-launch that led to what it is today.
Your Rank can decrease if you lose a match. However, you will only go into a lower Division if your Points fall beneath a certain threshold (the same way you can only move up into a higher Division if your Points pass that threshold).
Say a bud of mine is like… Bronze rank and marginally skilled at best, and a friend of his is Silver and fairly skilled at the game, how does this affect the matchmaking should these two find themselves within the same group? Does it ‘average’ their two values, or take the higher? Lower?
You’ve got it! It averages all the Hunters scores once they’ve locked into their Role and then searches for a Monster whose Score matches most closely with their “Team Score”.
This is an update to the Skirmish mode you all are familiar with. So when you enter the Multiplayer menu, you’ll see that there’s now “Hunt” (which is the in-game name for Hunt 2.0), Arena, Evacuation, Custom, and Invite Friends.
A key matchmaking process that has changed is to allow Hunter players to select their Role in the loading screen before finding their Monster opponent and going into character select which is extremely beneficial so Hunters can pick their preferred role early.
As a side note, we’ve also added harsher penalties to players that leave during the character select screen and during the match to discourage deserting. Those players will now be considered a “Deserter” by the system, so they’ll be delayed before they can matchmake in Hunt 2.0 again, and they’ll also receive a loss which will lower their Points and could result in them hurting their placement on the Hunt Leaderboards. However, there is no deserter penalty applied if a Hunter player leaves during the Role Select screen, though we do encourage you to try and coordinate Role Selection with your teammates before backing out.
We’re still discussing seasons. At launch, we just want to see how things go with these new Hunt Leaderboards and the updated matchmaking system. We also need to do more back-end work to support granting rewards based on players’ performance once a season has concluded. It is likely that we’ll need to refresh the Hunt Leaderboards once we get a better idea of where you guys are falling in the Divisions so we can make some adjustments.
Since this is all based on brand-spankin’-new Hunt Leaderboards, everyone starts fresh. Even LordDeath
Your ping helps the system determine what matchmaking region you belong to, and attempts to assign you to the dedicated server closest to you. For Hunt 2.0, peer-to-peer has been completely disabled, to ensure you all have the most optimal experience.
If you’d like to set up a Peer-to-Peer game, you can still do that within the Custom game mode.
Firstly, I hope it’s not going to be as simple a system as you win a few games you go up a rank, you lose a few games you go down a rank. It has to be based on the skill level of all the players in the match with you too.
It’s definitely a lot more complicated than that – we use a (slightly tweaked) version of the Glicko-2 rating algorithm, which grades you based on the opponent(s) you have won or lost to. If I was a mathematician, I’d get into it further, but I’d recommend checking out the
Wikipedia article to get a general understanding of what our rating system is based on.
We’ve added a few new badges you can unlock based on number of Hunt 2.0 wins you’ve accrued as a Monster.
Don’t worry, Hunters – you get special badges, too!
While you will not be able to search for both a Monster or Hunter role at the same time in Hunt 2.0, the matchmaking system is now better designed to find the role you want more quickly as it doesn’t have to work in a global pool of Hunter and Monster players to match (per the previous design). The separation of Hunters and Monster means you are just searching for either a Monster or Hunter role rather than both.
The Hunt 2.0 lobby is set up to be invite-only (until you press “Find Game”) so you no longer have to worry about random – and possibly lower-skilled – friends jumping into your lobby before you’re ready to look for the rest of your Hunter team. Talk about awkward! This way, you can totally party up with your 3 ESL buddies as a Hunter team, and start finding similarly skilled Monsters.
Your placement on the Hunt Leaderboards depends on how well you did in your Placement Matches. If you lost them all, you’ll likely end up in a Bronze division (to give you a rough idea). Hunt 2.0 doesn’t affect your overall meta-level, by the way (the one that goes from 1-40)! It’s totally separate.
Like other competitive games that offer multiple characters and roles, your Points earned from each match will be based on your overall performance for which side you’re on rather than by the character you have selected.
Although we don’t display Rank, we will show off your sweet Division medal to give your teammates and opponent a ballpark idea of what skill level you are.
The only time you’d see a bot in a Hunt 2.0 match would be if a Hunter player left after the match had started. If that happens, quickly invite one of your friends from your friends list to take their spot, as you’ll likely have a better chance of success! Or, you can try to coordinate with the rest of your team to do some fancy hot-swappin’ action to try and take down the Monster.
I hope non-ranked players can not play in the same match as ranked players (ala. Titanfall where you could simply turn your ranked setting on or off whenever you like, “oh look, I know this monster he’s really good, let me just turn off my ranked chip before the match starts”, like seriously that’s what Ttanfall’s ranked system was).
If you play Hunt 2.0, all players will appear on the Hunt Leaderboards once they complete their placement match. It’s not possible to turn off whether or not the match outcome gets reported to the Hunt Leaderboards in the way that you described; it will always be reported.
For players seeking modes that don’t report the outcomes to the Hunt Leaderboards, there’s Arena, Evacuation, and (as always) Custom and Solo games.
I hope monster rank is different than hunter rank. I’ve avoided playing monster the whole time, and now that I usually only get paired with level 40s, I can’t even try monster cause I get wiped in seconds. I really need to be against the newbies to learn to play as monster effectively.
I’m in the same boat – terrified at the prospect of playing Monster, so I tend to avoid it by playing in a team, if I can. In Hunt 2.0, we give you the option to select whether you want to play on the Hunter or the Monster side, and therefore each has their own separate Hunt Leaderboard and matchmaking rating.