Nevermind is a first-person biofeedback-enhanced horror adventure game that gets more challenging as you get more frightened, honing your ability to manage feelings of stress and anxiety. In Nevermind, you are a Neuroprober—a unique physician who, through the use of cutting-edge technology, is able to venture into the minds of psychological trauma victims for whom traditional treatment methods have proven ineffective. Nevermind is—at its core—an adventure game (in the spirit of classic games like Myst), where you must explore strange worlds and solve puzzles to unlock the terrifying mystery that lurks within each patient’s inner psyche.
This is an awesome idea for a game, using biofeedback the game adjusts the horror-level to your vitals. The more stressed or scare you are, the more the terror is amped up. But if you can keep calm, things will lighten a bit.
Although not required, Nevermind is designed and intended to be played with a biofeedback sensor. While we plan to eventually support as many sensors as is possible, here is a list of the sensors that Nevermind currently supports and where you can purchase them.
Unlike many gaming peripherals, all of these sensors have other uses in addition to their gaming potential (for example, the heart rate strap and wrist sensors are also excellent exercise enhancers and the Intel® RealSense™ Technology computers support many other games and apps that use its 3D depth-sensing tech). If you’d like to see a side-by-side comparison of the sensors we currently support, please scroll down to the Quick Guide section of this page.
This list will grow in the future, so please keep coming back to see what new sensors we’ve added.
When it comes our for X1, it will use the Kinect to monitor your vitals and adjust the game.
It’s only $20 on Steam for those who are curious!