This is more or less what I hoped to see. I always thought they could make her more even just by changing things around a bit. Warp Blast is being neglected for anything other than a way to escape domes, while Decoy is being overused.
Traversal speed reduction… Can’t know how much of a handicap it will be til I see it, but this is what I was encouraging - if you wanna deal with how fast Wraith can move, you deal with how fast she can move directly.
Supernova change sounds okay; it could probably have been a little less (maybe 25% less duration, 25% smaller area of effect), but it will still work as a high burst damage dealer that will just need to be slightly more hit-and-run - as it was always intended.
As for Decoy, there were more elegant ways to handle it than this, but we’ll see how it works. The cooldown should probably only start after the stealth effect ends, since the problem is that it’s being spammed in a way that a 2-second delay won’t change. She already does blink into sight when you hit her, but it’s only for a couple frames not 0.5 seconds. Apparently they still haven’t made any direct changes to the interaction between Supernova & Decoy, which means it will still be spammed, but we’ll have to see how the other changes effect it.
Warp Blast changes sound good. Pretty much exactly what I had in mind as far as the AoE radius vs. range & damage.