- Evacuation map/mode picking
Issues-This needs to be even. Right now with 4 hunter votes vs 1 monster vote the hunters will always be able to pick a hunter-favoring mode (pretending modes don’t favor one or the other is silly)
-Suggestion: Alternate between monster selection and hunter vote selection. Not a tally vote system or the monster will always have the short end of the stick. So 2 monster picks and 2 hunter picks will always occur.
Issues- Having the map up eliminates many of the on screen signaling and icons. I really dislike that feature. As a griffin player I have the map up to watch for spike triggers but I also want on screen pings, on screen tags and all that stuff. They should either be options or just always remain both on screen and map.
Issues-As a monster it is frustrating to eat a body 75% of the way and it still be resurrected. Lets be honest here that is absolute nonsense and it needs to be fixed. I’m spending time in battle to eat a body to counter laz, to be stopped with a drop of munchbar left and then the guy get rezzed is ludicrous.
Buff Lazarus’ healing abilities, increase cooldown to match other medics.
Full death resurrection needs to have a limit. 1 per character per drop or something of that nature but having it endless penalty free with a pro laz never in combat or waiting outside the dome is annoying. When I’ve trashed the entire team 10 times over I just begin to get annoyed. Either remove the lack of down penalty or limit the full death resurrections.
- Monster evac bonuses
Issue-These need to be reworked and redone. Many of the bonuses a monster receives for winning are extremely lackluster when compared with the amazing hunter bonuses. 1 minion that can be killed in about 20 seconds doesn’t even compare to cutting off a large portion of the map with forcefields, or having multiple turrets everywhere or constant tracking by a ship in the sky. And the minion is one of the strongest rewards a monster has. Most of the others are even more awful like the plants and fish, completely obvious and avoidable.