First off, I am suggesting these as to somewhat mitigate the instadome. Note please that I’m not against the instadome–it’s one of the smarter changes, imo. But this would give some of the “hunt” back to the game.
- Take the glow out of monster footsteps. As a some is now guaranteed 99% of the time, you should no longer have a neon sign pointing you I his direction. WORK for it. Even if it’s just paying attention to the details of the ground. It would also make the monster inclined to favor and avoid certain terrains that make it easier to see, whereas now, it’s follow the big glowing arrow.
Or perhaps only the trapper can see prints? Now that you’ve alleviated the “take any dome I’m blessed enough to receive” pressure away, apply it to the actual tracking process. Make the team dependant on his ability to two the monster. And then, when he finds it, he’s able to dome the monster in an appropriate location thanks to his new instadome.
- A wildlife rework to give them similarities to monsters? When I see a sloth, I want to double take “Goliath!?” the curled megamouth should make me think I may have found the behemoth. A couple flying wildlife should Make me fear that one is about to cast a lightning strike.
I believe this would add a tactical approach to wildlife and monster interaction and allow her to use them to mislead and potentially ambush unsuspecting hunters.