Oh Evolve. Such a beautiful concept of imagination and dedication. I’ve slaughtered hunters since Alpha and have had a blast doing it. Now I want to talk about the issues and my proposals for this game. Let’s start with the issues.
Oh we’ve all been monster at least once right? Being given that power. Feelings your instincts take over. Unleashing your inner beast. Oh it’s a great thrill for me. But as the game’s life proceeds I would notice that the monsters seem to be turning into cute little bunny rabbits easily hunted.
As I predicted before any of the DLC dropped, I knew there would be a risk of hunter combinations and future abilities that could cripple the monsters and ruin that sense of power and fun for the monster players. I win constantly with Goliath. Like consistently win lol. But as I’ve noticed I’ve gotten into games where you couldn’t get away from a charged stasis shot from Crow, and nothing but jetpack boost from Sunny. They even had it to where the trapper would fly by me like a pesky bug. It was annoying even though I won. I barely won, but I won. That kind of advantage given to the hunters is just wrong and seems unorthodox as to why you would implement that kind of power to the hunters. The monsters are supposed to be these feared beasts that would strike fear into any hunter’s eyes, but it seems that it’s the other way around, even at stage 2 for a lot of monsters out there.
One thing that I think is wrong with Sunny is her jetpack booster. I really don’t think it should’ve had that super fast dash feature in the first place. To be honest I’d think it’d be a more balanced tool if that fast dash feature was taken out and it gave hunters 3 or 4 free regular jetpack boosts without consuming their rations. That way they can still hover and fly after the beam runs out. (I know I’m gonna get backlash for that idea, but I am sure it would be better for the game on both ends).
Now I wanna talk about Crow and his pet Gobi. I love that little guy, but dang can he be spammed for a monster on the run. The monster is suppressed from having the element of surprise to attack hunters or just to get away. Now what do I suggest? Just put like a 3 second cooldown. That’s it. I know it doesn’t seem much, but in this game, every second counts.
For the most recent patch. Holy moly I don’t wanna get into it but danggit I have to speak up against the things I think were wrong. For one I think the Behemoth’s traversal being sucked dry for getting started into it is just a bad idea when he also takes double damage while being in ball form even though he’s all covered up and not exposed. I just don’t see the logic in that. Behemoth’s traversal is so weak against a Griffin it’s just humiliating to call him a monster. Like since you can’t break the harpoon soon enough and having to attack it with melee then use another chunk of your traversal stamina is just bad balancing for him. I’m sorry but that’s just making it so he can’t get away and is nothing but a bullet sponge. Can some awesome Behemoth players out there tell me how I can deal with a team that has a Griffin that is always harping you and how I could deal with that while trying to save stamina but also trying to get away? I could use some advice if there’s any out there. Like I would even use a rock wall and the tether would stay on me WHILE going through the wall. It’s just bad. Also I don’t know why they would nerf Goliath a little bit even though he is the most balanced monster in the game. I see no logic in that especially when in combat I use the traversal to switch from target to target while dealing with experienced groups (almost every game I play since I’m the much of a beast).
I have much to say but these are the main points I’d like to state since I’m partaking in a tournament tomorrow as a Goliath.
AWESOME BEHEMOTH PLAYERS!!! Give me advice on how I can counter that crippling Griffin harp. That would be awesome. Thanks