Again, like I said in my Crow thread, these are purely my opinions on Lennox after the update. I do not state these as facts, nor do I think I’m completely right. People have different experiences than I, and I understand that. This is purely me, vocalizing my opinions.
TL;DR She’s UP due to her lack of damage.
Before the update, Lennox was my go to Assault. She was fun to play as, hard to play as, fun to play against, and did great damage. Three of those statements still stand. I still find her to be a highly enjoyable character to play as. Her Lance is satisfying and the Thunderstrike is still super fun to use.
She’s still fun to play against too. No matter the Monster I pick, whenever I see Lennox I know I’m in for a enjoyable experience. She doesn’t feel nearly as cheap as the other assaults. Making her an up close and personal character sets her up this way. I don’t have to worry about mortars raining down on my head. I don’t have to worry about mines that will take away few health bars if I accidentally walk into them. I don’t have to worry about constantly being in gas. I don’t have to worry about a rocket coming out of nowhere and hitting me, stopping me from feeding. She just feels fair.
This also makes her highly enjoyable to play as. I don’t feel like a cheap bastard for using her. Nothing about her kit screams OP or cheap. It’s all fair. Her AA gun does good damage from range while staying accurate, just like it should. Her Lance only does real damage if the Monster allows it. The Thunderstrike is just stupid fun but it also had great strategy behind it. She’s a complex character with so many things going on that the only way for you to be effective with her is by knowing everything about her. In my opinion, that’s what makes her great.
But now to what doesn’t make her great. People might call this a rework, I call it a nerf. The recent change to the Lance is what I’m talking about. Gone are the days of the 4X multiplier. Gone are the days of extremely high, but extremely risky, burst damage. Gone are the days of Lennox being viable. You might be thinking, “It’s only a 60 damage difference in the end. Can’t really make that much of a difference.” will that’s where I think you’re wrong. With just 5 hits of the “4X” damage, I was doing 300 more than I am now. That’s absolutely huge. In just 4secs, I was doing 300 more damage than I am now. That really stacks up.
I’d be fine with theses changes if one thing was done to slightly counter act them, that would be a range buff. I’m fine with doing this amount of damage, but I’m not OK with putting myself at such a risk for it. Before the update, I was fine with running up to the Monster and dealing big damage. I knew I ran the risk of getting pounced or comboed to death, but that was with the damage reward I knew I’d receive. Now, it simply isn’t worth it. So, to reinstate my suggestion, either keep the damage she has now and add a few meters to the Lance or drop the damage some more and give her even more range.
So in conclusion, I do think what they did with Lennox was 100% a nerf. I don’t think the damage she has now is worth it, so I’m more than likely going to be only playing Parnell from here on. She is still fun to play as, but that doesn’t make her viable. A range buff would be highly appreciated even at the trade off of less damage.