So 9.0 is said to remove how hunters can put out fire by walking in water. If it’s not true than a mod can pop-it lock-it polka-dot it.
Maps are said to have “good and bad places to fight for both monster and hunters.” This means caves could be monster op where Hank can’t drop orbitals, medic can’t heal because of collective team damage, etc.
Well now MG has an advantage on every map now. Where water is located is considered a “bad place to fight” for monster. Just like how caves are bad for hunters.
An example would be Avairy and the tunnels that can easily corral hunters. To counter that, the relay is surrounded by water. It’s a give-take sort of balance.
By removing the put-out hunters it disrupts the balance of monster and hunters op fighting zone. Plus, it only effects a few maps, because not every map has water.