TL;DR: I don’t like them.
With the coming changes to Crow and Lennox in the Micropatch I’ve grown a strong distaste for the future of my favorite characters. I honestly completely hate what’s being done to them. The thought of taking the most skill based Hunters in the game and making them more user friendly is a ridiculous notion to me. The changes effectively nerf the characters for those who can use them correctly.
With Lennox, the changes make the high burst damage she has now and drops it by almost 400 damage. The max hit damage is null to me. A drop from 360 to 300 doesn’t sound like a lot, but in reality it’s massive. That missing 60 damage at max stacks up really quickly. In just 4 hits I’m missing 240 damage. That’s absolutely massive.
Instead of making the first two hits do more damage, make the range on the Lance longer and increase the amount of time it takes for you to lose the now highly inaccurate multiplier. I’m absolutely fine with a reduction in damage if you did this. It seems to me like a fair trade off while the changes in the Micropatch don’t seem reasonable at all.
In conclusion, my final thoughts are this; The changes effectively nerf the character. Less damage is less damage, no way of getting around that. Sure, the first two do more damage now, but that doesn’t mean anything when I can easily hit 4x 5 times over.
These changes I hate the most. A reduction in charged stasis time is not needed at all. Eight seconds is barely enough to pull a Kraken down, six will most definitely not be enough. The increase in the single shot is also something I highly disagree with. With the current state of Crow, the split second decision to charge or shoot is a big thing on my mind. It’s the difference between life and death sometimes, the increase makes it a lot less of a huge decision.
The increase in radius of the charged shots is also a ridiculous notion to me. When did accuracy decide to get thrown out the window? What happened to understanding the game so you know how to always land the shot? Seriously, why change this? How hard is it to land the shot? If can average over 4mins of stasis now, why would I need a buff to make that easier to do?
The same thing about accuracy can be said to the KLR. Sure, the gun does have spread, but when it comes to shooting a giant Monster, I see no need to make it easier to be accurate.
In conclusion, my final thoughts are this; The changes being made make him easier to play and remove a lot of the skill involved with this character. Making it easier to land shots on a character who has always been about accuracy is a rather ridiculous notion to enforce. Crow is a high risk, high reward, high skilled character and that shouldn’t change. He should still be that kind of character, but with the changes, all I see is that being burned away.
I’m looking for conflicting opinions on this, so please say what you want.