First off, I’ll promise to make sure this isn’t me bitching. Ok, so, obviously it’s shorter, something from a gameplay stance I understand, you don’t want us just spraying fire across a whole team and destroying all deployables. Still seems to be the same power though, for which I thank you. I can see it causing some adaptation problems with strategy, but we’ll adapt. On the whole I don’t mind it too much, but from an immersion pov I will admit I am going to miss feeling like an epic fire breathing dragon. I must ask however, as to why this change was not amongst the patch notes?
I thought they changed that a while ago when they changed Laz up. They were saying having him breath fire too long made it easier for Laz to get Rezzes off. Check a patch or two back for the notes?
They changed that a long time ago, I think it’s alright but I do miss the longer firebreath
I may have missed it. I’ll admit I’ve been playing meteor most of the time. If this has been like this a while, then I apologise TRS!
MGs FB is also much further than OG.
That one I already knew, but thank you very much Captain Beefsteaks.
Continuing the discussion from Patch 6.1.1 (PC) & 6.0.1 (Console) Notes:
Non-damaging Lvl 3 stats buffed by ~40% (was 25) Flame Breath Direct damage duration reduced to 1 second (was 1.75) Lvl 1 damage per tick increased to 66 (was 38) Lvl 1 residual burn damage increased to 40 dps (was 20) Lvl 1 residual burn damage duration reduced to 3 seconds (was 6) Lvl 2 damage per tick increased to 68 (was 39) Lvl 2 residual burn damage increased to 41 dps (was 20) Lvl 2 residual burn damage duration reduced to 3 seconds (was 6) Lvl 3 damage per tick increased to 73 (was 42) Lvl 3 residual burn damage increased to 44 dps (was 20) Lvl 3 residual burn damage duration reduced to 3 seconds (was 6)
Thank you sideways
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