So as we all know kraken is currently the strongest monster due to how his traversals work and how its very difficult to immobilize him compared to the other monsters. The goal here is to leave kraken a powerful ranged opponent but take away his ability to remain in the air almost indeffinetly during combat. I was thinking of a way this could be fixed and this is what I propose:
The biggest change will be removing krakens current 3 charge traversal that he currently uses and switch it to an energy depleting bar like behemoth has. Now while kraken is in the air he will contiuosly drain traversal energy and will have to come down to the ground at some point during the fight to recharge. When traversal energy runs out kraken falls to the ground at an accelerated rate. One problem I see here is how to balance krakens air burst ability which lets him boost around in the air during a fight. I’m going to do my best to refrain from throwing out numbers or percentages here as it would require a lot of testing to get right but I would recomend that the air burst drains extra traversal energy each time it is used similar to how behemoth uses extra energy each time it enters its roll.
Acceleration and decceleration values need to be added back to kraken air movement. Currently when you juke left and right the kraken will move in those directions almost instantly with little to no accerlation time. This is what makes krakens air juking so effective. When flying with kraken and rapidly juking about the kraken should have to slow down first then accelerate in the new direction at a much slower pace than he currently does.
Trapper CC needs to be more reliable. Currently harpoons are almost useless since any good kraken is constantly spamming the basic ranged attack. This will cause harpoons to break immediately unless the harpoon is directly behind the monster which is difficult with kraken. To break a harpoon during flight the kraken should have to come to a complete stop so that it can perform that one animation where it slings its tentacles around itself to break the harpoons off.
Reduce range on krakens aerial ranged attack. Right now a kraken can incap a hunter and keep them locked down from across the dome just using this attack while still using his other abilities against the other hunters.
Banshee mines need some tuning. The only suggestion I can think of is reducing the intial speed with which the kraken lauches them. Currently they can just be launched right into the hunters face or right over their heads and there almost nothing you can do about it since they travel so fast.