I have been many things, a coder for a bit and I can say I love Procedural Coding.
I was first introduced to it way way back… in a time they call the 90’s
The first example that really impressed me was a 64kb file running and creating a FPS on the fly all the while actually giving real strong performance.
now time has passed and I find out that “No mans sky” is a procedural generated game…
and to me… thats just awesome.