Turtle Rock has expressed that they wanted their monsters to be relatable, or else no one would want to play as them. Heres a few ideas I have.
Basilisk: Think Komodo dragon x 5 with the ability to stick to walls and ceilings. The basilisk will have slow movement on the ground, but have the fastest movement of any monster on ceilings and walls. His movement ability is only usable on walls, he stabs his tail into the rock and flips. Wall to wall, wall to ceiling, wall to floor. Griffin could really prove a problem to him. Here are some baseline abilities we could improve upon.
Venom: Spits venom at hunter or wildlife. This causes them to be “blinded” by green ooze running down the screen, and slowing them down. While doing slow, weak poison for as long as the blindness lasts.
Camouflage: This ability while used hanging off a ceiling or on a wall, turns the Basilisk invisible. Any movement afterward will cancel the effect. 30 second ivis time at ability level 3. While on the ground the Basilisk curls up into a ball, much like the megamouths. In this state on the ground he recovers armor twice as fast, as long as he is not taking damage. The effect ends after the 30 second as well
Rotten Stench: The Basilisk opens its maw, revealing the decaying flesh of previous victims, causing heavy poison and slowing affects all around the creature. This lasts roughly as long as hydes toxic grenades.
Impale: The Basilisk stabs a hunter with its barbed tail, doing heavy damage and flinging them back. This attack does poison damage for 10 seconds afterwards.
Weak point is in the mouth