I have spent the majority of this year working on custom hunters, and though I posted quite a few a few months ago, I decided to post all of my new hunters and repost all of my old, changed ideas. I used illustrations from the evolve artbooks custom hunters, but that means that the weapons and symbols on these hunters aren’t neccesarily correct according to my ideas, so please dont shoot me for it. Also, since there are so many, there are a lot of abilities that would be less effective in certain compositions or are more situational, but that’s okay too. As all classses have 2 roles a lot of them are one sided while some are balanced (medics have healing or buff/debuffs, Support are offensive/defensive, trappers are trackers/constricters and assaults are Bursty/Consistent.) I have avoided using solid numbers and stats in most cases, as I am not made to balance figures. Lastly, I don’t expect these hunters to be put into the game, so try to review them from a standpoint of “that could be cool” instead of "that would be unbalanced and hard to program. At the time of the last hunters “release” there would also be 14 fully unique monsters to fight, so keep that in mind.
Please dont move this to the other thread, I would like to keep all of my ideas together.
Without further to say
Tier 1: A group of refugees the team find while searching for a patterson drive. First they find Medic, then Assault, Then Trapper and Support travelling together.
Tier 2: After Doctor Monroe joins the team, news spread of monsters on other worlds, and the team decide that instead of leaving, they stay and destroy the source of monsters once and for all, while planning how to do it they find 2 new hunters, travelling together, and are found themselves by a new trapper and assault.