A lot of people like to say that Torvald’s mortars are “junk” or “ineffective” or even “useless” against “Monsters that can move.” And quite frankly that’s a joke.
See when you play Wraith, Behemoth or Goliath, you have to get into melee range to do enough damage for a kill. And when you’re fighting, you’ll be slow, predictable and confined to a small area.
Torvald says hi.
Launch one salvo at the team mate being focused and the Monster has two choices: Dodge, waste a traversal and some time, and by the time you get back that hunter is in a favorable position at full health because Caira- and even Val- can do that.
The other option is to eat a colossal but tonne of damage.
And he can do this all sitting pretty over on a rock 50 meters away.
No other Assault can emulate that.
So please. Before you try and say that mortars are countered by dodging, consider this. I dropped into a game in progress as Torvald and used this because it seemed like the best course of action. Nothing the Monster could do.
Add all that to the fact that Hunters can pillar hump for ages to survive and Hank/Caira/Sunny/even VAL’s extreme defence, and the fact that meanwhile Torvald is just ramming into you with weakpoints, shotgun and mortars, and you can see why Torvald is OP.