Mortars exploding without damage vs (Elder) Kraken


#1

I’ve had a couple of games recently were it was me as Torvald trying to damage an (Elder) Kraken.
What I noticed is, that more often that I would like, the Mortars seem to explode very close to the Monster but the Healthbar shows no white burst damage. I have taken a look at the stats provided by @white_hawke8 (which means typos can not be excluded entirely) and it looks like I have found the problem.

Torvald’s Mortar Cannon
4 meter minimum explosion radius
8 meter maximum explosion radius
Detonates within 10 meters of monster

The proximity detonation is at 10 meters but the outer radius only at 8. So it is entirely possible that a Mortar detects the Monster but the explosion radius is 2 meters too short.

@LordDeath @GentlemanSquirl @Insane_521 Is this supposed to be that way?


#2

may want to put this in bugs section.


#3

In this case, these numbers are corroborated by Macman’s character statistics post, but mechanically this may not work exactly the way we’re assuming.


#4

Looking at the file, the “prime” range is set to 10. (Not sure what it actually does, I might look into it when I have time) The monster explosion distance is set to -1, meaning the function is unused currently. I imagine the reason that you experienced the no white burst is because the fast damage falloff of the mortars.


#5

Yeah what he said.

TL;DR There are quite a few things in the XML that was pulled awhile ago that won’t make sense to everyone, and stuff like this pops up quite often it seems.